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This is not goodbye!

29 janeiro 2021, 16:32 Carlos António Roque Martinho

The final grade sheets were signed today and your grades should appear soon in your course curriculum on Fénix. I hope you all had a wonderful experience in Game Design. If you want to keep in touch with what is happening with games at IST, please check our facebook page (https://www.facebook.com/LabJogosIST/). We will be showing some of the work created in this course in a few weeks! Feel free to comment!


Final grade sheet (after review) closed

29 janeiro 2021, 09:54 Carlos António Roque Martinho

The grade sheet did not change after the review and was sent to the central administration so that the final grade sheets for Taguspark and Alameda could be created, and signed in the next days / weeks. We will let you know when this happens. Good luck for your remaining subjects this semester!


Book about Unreal Engine 4 written by a student from the specialisation in Games of IST

25 janeiro 2021, 18:00 Carlos António Roque Martinho

Gonçalo Marques, who has just finished his Master's degree at IST on procedurally generated personalised content in games, and works at ZPX Interactive, is the co-autor of an Unreal Engine 4 book for beginners. I asked Gonçalo to talk a bit about it:

"Since my first year as a Técnico student, I have dedicated myself to game development, using Unreal Engine 4 as my game engine of choice. However, at the time there weren't many resources to learn how to use the Unreal Engine with C ++, most of which were made with Blueprints (the visual scripting language of Unreal Engine 4) and the few resources I found regarding C ++ were like gold nuggets scattered over the internet.

About a year ago, I was contacted by Packt to participate as co-writer in a practical book on Unreal Engine 4. The book was made for beginners who want to learn how to use Unreal Engine 4, with a focus on C ++ and not on Blueprints. The reader's only requirements to follow the book completely are basic knowledge of C ++ (functions, variables, classes, polymorphism, etc.).

All 4 authors work professionally in the gaming industry as programmers and, together, we made a book that covers a wide variety of topics and tools in Unreal Engine 4, all accompanied with detailed step-by-step exercises so that nothing escapes you!

If you are interested in buying the book, you can find it here (print and e-book): 
https://www.amazon.com/Game-Development-Projects-Unreal-Engine/dp/1800209223"


The final grades are out

22 janeiro 2021, 11:33 Carlos António Roque Martinho

The grades for the course of Game Design are out (in the Labs/Final Grades section). Please check all of your intermediate marks for eventual errors. We cross-checked everything multiple times, but if you detect any error please let us know by e-mail by the end of Wednesday, January 27. After that, the grade information will be sent to the secretariat and the course will be closed. Last but not least, congratulations for all the interesting projects submitted this semester!


Submission of an updated video of your game

20 janeiro 2021, 17:57 Carlos António Roque Martinho

As previously announced, we would now ask you to submit an updated version of your game's video in your final prototype submission folder. This will be the video that we will use to present your game to your colleagues next year as well as report on the great projects developed during this semestre on LabJogos social media. Please do this until the end of the month of January, and if you do not want us to showcase the video of your work for some reason, let us now.