Sumários
OpenGL Shading Language - Mapping / Advanced (part 1 / 3)
28 novembro 2018, 09:30 • Carlos António Roque Martinho
Using noise to simulate photorealistic materials: examples of granite, marble and wood. Environment mapping: sphere mapping and cube mapping. Image-based lighting.
Concept and technical challenges presentation
23 novembro 2018, 12:30 • Carlos António Roque Martinho
Concept, technical challenges, and planning presentation by the student teams. Discussion and feedback.
Concept and technical challenges presentation
23 novembro 2018, 09:30 • Carlos António Roque Martinho
Concept, technical challenges, and planning presentation by the student teams. Discussion and feedback.
OpenGL Shading Language - Mapping (part 3 / 3)
21 novembro 2018, 11:00 • Carlos António Roque Martinho
Procedural texturing examples: procedural brick and fractal procedural terrain generation. Procedural noise. 2D and 3D noise texture generation using Perlin noise.
OpenGL Shading Language - Mapping (part 2 / 3)
21 novembro 2018, 09:30 • Carlos António Roque Martinho
Texture filtering: bilinear, trilinear filtering and anisotropic. Merging lighting and texture information.