acad_revolution
acad_revolution(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, profile::Shape, p, n, start_angle, amplitude, mat)
acw_vertices
acw_vertices(vs)
add_current_backend
add_current_backend(b::Backend)
add_cyl
add_cyl(p::Loc, rho::Real, phi::Real, z::Real)
add_door
add_door()
add_door(w::Wall)
add_door(w::Wall, loc::Loc)
add_door(w::Wall, loc::Loc, family::DoorFamily)
add_pol
add_pol(p::Loc, rho::Real, phi::Real)
add_sph
add_sph(p::Loc, rho::Real, phi::Real, psi::Real)
add_window
add_window()
add_window(w::Wall)
add_window(w::Wall, loc::Loc)
add_window(w::Wall, loc::Loc, family::WindowFamily)
add_x
add_x(p::Loc, x::Real)
add_xy
add_xy(p::Loc, x::Real, y::Real)
add_xyz
add_xyz(p::Loc, x::Real, y::Real, z::Real)
add_xz
add_xz(p::Loc, x::Real, z::Real)
add_y
add_y(p::Loc, y::Real)
add_yz
add_yz(p::Loc, y::Real, z::Real)
add_z
add_z(p::Loc, z::Real)
after_connecting
after_connecting(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64})
after_connecting(b::RemoteBackend)
all_levels
all_levels()
all_levels(backend::Backend; backend)
all_shapes
all_shapes()
all_shapes(backend::Backend; backend)
all_walls
all_walls()
all_walls(backend::Backend; backend)
all_walls_at_level
all_walls_at_level(level)
all_walls_at_level(level, backend::Backend; backend)
and_delete_shape
and_delete_shape(r, shape::Shape)
and_delete_shapes
and_delete_shapes(r, shapes::Vector{<:Shape})
and_delete_shapes(r, paths)
and_mark_deleted
and_mark_deleted(b::Backend, r, shape)
angle_between
angle_between(v1, v2)
annulus
annulus()
annulus(center)
annulus(center, outer_radius)
annulus(center, outer_radius, inner_radius; center, outer_radius, inner_radius)
annulus_area
annulus_area(rₒ, rᵢ)
arc
arc()
arc(center)
arc(center, radius)
arc(center, radius, start_angle)
arc(center, radius, start_angle, amplitude)
arc(center, radius, start_angle, amplitude, material; center, radius, start_angle, amplitude, material, ref)
arc_amplitude
arc_amplitude(v::Arc)
arc_center
arc_center(v::Arc)
arc_material
arc_material(v::Arc)
arc_path
arc_path()
arc_path(center::Loc)
arc_path(center::Loc, radius::Real)
arc_path(center::Loc, radius::Real, start_angle::Real)
arc_path(center::Loc, radius::Real, start_angle::Real, amplitude::Real)
arc_radius
arc_radius(v::Arc)
arc_start_angle
arc_start_angle(v::Arc)
autocad_command
autocad_command(s::String)
backend
backend(backend::Backend)
backend(s::KhepriBase.Proxy)
backend_bounding_box
backend_bounding_box(backend::Backend, shape::Shape)
backend_family
backend_family(b::Backend, family::Family)
backend_fill_curves
backend_fill_curves(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, ref::Int64)
backend_fill_curves(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, refs::Vector{Int64})
backend_fill_curves(b, ids)
backend_frame_at
backend_frame_at(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::Shape2D, u::Real, v::Real)
backend_frame_at(b::Backend, s::Shape2D, u::Real, v::Real)
backend_frame_at(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::Circle, t::Real)
backend_frame_at(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, c::Shape1D, t::Real)
backend_frame_at(b, c, t)
backend_map_division
backend_map_division(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, f::Function, s::Shape1D, n::Int64)
backend_map_division(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, f::Function, s::SurfaceGrid, nu::Int64, nv::Int64)
backend_map_division(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, f::Function, s::Shape2D, nu::Int64, nv::Int64)
backend_name
backend_name(b::SocketBackend)
backend_name(b::Backend)
backend_surface_boundary
backend_surface_boundary(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::Shape2D)
backend_surface_domain
backend_surface_domain(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::Shape2D)
beam
beam()
beam(cb::Loc, ct::Loc)
beam(cb::Loc, ct::Loc, Angle::Real)
beam(cb::Loc, ct::Loc, Angle::Real, Family::BeamFamily; angle, family)
beam(cb)
beam(cb, h)
beam(cb, h, angle)
beam(cb, h, angle, family; cb, h, angle, family, ref)
beam_angle
beam_angle(v::Beam)
beam_cb
beam_cb(v::Beam)
beam_family
beam_family()
beam_family(Name::String)
beam_family(Name::String, Profile::ClosedPath)
beam_family(Name::String, Profile::ClosedPath, Material::Material; name, profile, material, based_on, implemented_as, data)
beam_family(v::Beam)
beam_family_element
beam_family_element(family::Family)
beam_family_element(family::Family, implemented_as; name, profile, material)
beam_h
beam_h(v::Beam)
before_connecting
before_connecting(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64})
before_connecting(b::RemoteBackend)
block
block()
block(name)
block(name, shapes; name, shapes, ref)
block_instance
block_instance()
block_instance(block)
block_instance(block, loc)
block_instance(block, loc, scale; block, loc, scale, ref)
block_instance_block
block_instance_block(v::BlockInstance)
block_instance_loc
block_instance_loc(v::BlockInstance)
block_instance_scale
block_instance_scale(v::BlockInstance)
block_name
block_name(v::Block)
block_shapes
block_shapes(v::Block)
bottom_aligned_rectangular_profile
bottom_aligned_rectangular_profile()
bottom_aligned_rectangular_profile(Width::Real)
bottom_aligned_rectangular_profile(Width::Real, Height::Real; width, height)
bounding_box
bounding_box()
bounding_box(shape::Shape)
bounding_box(shapes::Vector{<:Shape})
box
box()
box(c0::Loc, c1::Loc, others...)
box(c)
box(c, dx)
box(c, dx, dy)
box(c, dx, dy, dz)
box(c, dx, dy, dz, material; c, dx, dy, dz, material, ref)
box_c
box_c(v::Box)
box_dx
box_dx(v::Box)
box_dy
box_dy(v::Box)
box_dz
box_dz(v::Box)
box_material
box_material(v::Box)
capture_shape
capture_shape()
capture_shape(s)
capture_shapes
capture_shapes()
capture_shapes(ss)
center_scaled_cs
center_scaled_cs(cs::KhepriBase.CS, x::Real, y::Real, z::Real)
center_scaled_cs(p::XYZ, x::Real, y::Real, z::Real)
centered_rectangular_path
centered_rectangular_path(p, dx, dy)
centroid
centroid(s::Sphere)
centroid(s::Cylinder)
chair
chair()
chair(loc::Loc, angle::Real)
chair(loc::Loc, angle::Real, level::Level)
chair(loc::Loc, angle::Real, level::Level, family::ChairFamily)
chair(loc)
chair(loc, level)
chair(loc, level, family; loc, level, family, ref)
chair_family
chair_family()
chair_family(Name::String)
chair_family(Name::String, Length::Real)
chair_family(Name::String, Length::Real, Width::Real)
chair_family(Name::String, Length::Real, Width::Real, Height::Real)
chair_family(Name::String, Length::Real, Width::Real, Height::Real, Seat_height::Real)
chair_family(Name::String, Length::Real, Width::Real, Height::Real, Seat_height::Real, Thickness::Real)
chair_family(Name::String, Length::Real, Width::Real, Height::Real, Seat_height::Real, Thickness::Real, Material::Material; name, length, width, height, seat_height, thickness, material, based_on, implemented_as, data)
chair_family(v::Chair)
chair_family_element
chair_family_element(family::Family)
chair_family_element(family::Family, implemented_as; name, length, width, height, seat_height, thickness, material)
chair_level
chair_level(v::Chair)
chair_loc
chair_loc(v::Chair)
changed_shape
changed_shape(shapes::Vector{<:Shape})
changed_shape(shapes::Vector{<:Shape}, backend::Backend; backend)
circle
circle()
circle(center)
circle(center, radius)
circle(center, radius, material; center, radius, material, ref)
circle_area
circle_area(r)
circle_center
circle_center(v::Circle)
circle_from_three_points
circle_from_three_points(p0::Loc, p1::Loc, p2::Loc)
circle_material
circle_material(v::Circle)
circle_radius
circle_radius(v::Circle)
circular_path
circular_path()
circular_path(Center::Loc)
circular_path(Center::Loc, Radius::Real; center, radius)
circular_profile
circular_profile()
circular_profile(Radius::Real; radius)
clear_trace!
clear_trace!()
closed_line
closed_line()
closed_line(v0::Loc, v1::Loc, vs...)
closed_line(vertices)
closed_line(vertices, material; vertices, material, ref)
closed_line_material
closed_line_material(v::ClosedLine)
closed_line_vertices
closed_line_vertices(v::ClosedLine)
closed_path_ops
closed_path_ops(start, ops...)
closed_path_sequence
closed_path_sequence(paths...)
closed_polygonal_path
closed_polygonal_path()
closed_polygonal_path(vertices)
closed_spline
closed_spline()
closed_spline(points)
closed_spline(points, material; points, material, ref)
closed_spline(v0, v1, vs...)
closed_spline_material
closed_spline_material(v::ClosedSpline)
closed_spline_path
closed_spline_path()
closed_spline_path(vertices)
closed_spline_points
closed_spline_points(v::ClosedSpline)
closest_vertices_indexes
closest_vertices_indexes(pts1, pts2)
collect_ref
collect_ref(b::Backend{K, T}) where {K, T}
collect_ref(b::Backend{K, T}, r::EmptyRef{K, T}) where {K, T}
collect_ref(b::Backend{K, T}, r::NativeRef{K, T}) where {K, T}
collect_ref(b::Backend{K, T}, r::UnionRef{K, T}) where {K, T}
collect_ref(b::Backend{K, T}, r::SubtractionRef{K, T}) where {K, T}
collect_ref(b::Backend, s::Shape)
collect_ref(b::Backend, ss::Vector{<:Shape})
collecting_shapes
collecting_shapes(fn)
column
column()
column(cb)
column(cb, angle)
column(cb, angle, bottom_level)
column(cb, angle, bottom_level, top_level)
column(cb, angle, bottom_level, top_level, family; cb, angle, bottom_level, top_level, family, ref)
column_angle
column_angle(v::Column)
column_bottom_level
column_bottom_level(v::Column)
column_cb
column_cb(v::Column)
column_family
column_family()
column_family(Name::String)
column_family(Name::String, Profile::ClosedPath)
column_family(Name::String, Profile::ClosedPath, Material::Material; name, profile, material, based_on, implemented_as, data)
column_family(v::Column)
column_family_element
column_family_element(family::Family)
column_family_element(family::Family, implemented_as; name, profile, material)
column_top_level
column_top_level(v::Column)
cone
cone()
cone(cb::Loc, r::Real, ct::Loc)
cone(cb)
cone(cb, r)
cone(cb, r, h)
cone(cb, r, h, material; cb, r, h, material, ref)
cone_cb
cone_cb(v::Cone)
cone_frustum
cone_frustum()
cone_frustum(cb::Loc, rb::Real, ct::Loc, rt::Real; material)
cone_frustum(cb)
cone_frustum(cb, rb)
cone_frustum(cb, rb, h)
cone_frustum(cb, rb, h, rt)
cone_frustum(cb, rb, h, rt, material; cb, rb, h, rt, material, ref)
cone_frustum_cb
cone_frustum_cb(v::ConeFrustum)
cone_frustum_h
cone_frustum_h(v::ConeFrustum)
cone_frustum_material
cone_frustum_material(v::ConeFrustum)
cone_frustum_rb
cone_frustum_rb(v::ConeFrustum)
cone_frustum_rt
cone_frustum_rt(v::ConeFrustum)
cone_h
cone_h(v::Cone)
cone_material
cone_material(v::Cone)
cone_r
cone_r(v::Cone)
connection
connection(b::RemoteBackend)
connection(b::IOBufferBackend)
cons
cons(h::T, t::List{L}) where {T, L}
create_layer
create_layer(args...)
cross
cross(a::StaticArraysCore.StaticArray{Tuple{N}, T, 1} where {N, T}, b::StaticArraysCore.StaticArray{Tuple{N}, T, 1} where {N, T})
cross(a::AbstractVector, b::AbstractVector)
cross(v::Vec, w::Vec)
crossref
crossref(as, bs)
crossref_holistic
crossref_holistic(arr1, arr2)
cs_from_o_phi
cs_from_o_phi(o::Loc, phi::Real)
cs_from_o_vx_vy
cs_from_o_vx_vy(o::Loc, vx::Vec, vy::Vec)
cs_from_o_vx_vy_vz
cs_from_o_vx_vy_vz(o::Loc, ux::Vec, uy::Vec, uz::Vec)
cs_from_o_vz
cs_from_o_vz(o::Loc, n::Vec)
cuboid
cuboid()
cuboid(b0)
cuboid(b0, b1)
cuboid(b0, b1, b2)
cuboid(b0, b1, b2, b3)
cuboid(b0, b1, b2, b3, t0)
cuboid(b0, b1, b2, b3, t0, t1)
cuboid(b0, b1, b2, b3, t0, t1, t2)
cuboid(b0, b1, b2, b3, t0, t1, t2, t3)
cuboid(b0, b1, b2, b3, t0, t1, t2, t3, material; b0, b1, b2, b3, t0, t1, t2, t3, material, ref)
cuboid_b0
cuboid_b0(v::Cuboid)
cuboid_b1
cuboid_b1(v::Cuboid)
cuboid_b2
cuboid_b2(v::Cuboid)
cuboid_b3
cuboid_b3(v::Cuboid)
cuboid_material
cuboid_material(v::Cuboid)
cuboid_t0
cuboid_t0(v::Cuboid)
cuboid_t1
cuboid_t1(v::Cuboid)
cuboid_t2
cuboid_t2(v::Cuboid)
cuboid_t3
cuboid_t3(v::Cuboid)
cull
cull(template, as)
current_backend
current_backend()
current_backend(bs::Tuple{Vararg{Backend}})
current_backend(b::Backend)
current_layer
current_layer()
current_layer(backends::Tuple{Vararg{Backend}})
current_layer(layer)
current_layer(layer, backends::Tuple{Vararg{Backend}})
curtain_wall
curtain_wall()
curtain_wall(b::Backend, s, path::Path, bottom::Real, height::Real, thickness::Real, kind::Symbol)
curtain_wall(p0::Loc, p1::Loc; bottom_level, top_level, family, offset)
curtain_wall(path)
curtain_wall(path, bottom_level)
curtain_wall(path, bottom_level, top_level)
curtain_wall(path, bottom_level, top_level, family)
curtain_wall(path, bottom_level, top_level, family, offset; path, bottom_level, top_level, family, offset, ref)
curtain_wall_bottom_level
curtain_wall_bottom_level(v::CurtainWall)
curtain_wall_family
curtain_wall_family()
curtain_wall_family(Name::String)
curtain_wall_family(Name::String, Max_panel_dx::Real)
curtain_wall_family(Name::String, Max_panel_dx::Real, Max_panel_dy::Real)
curtain_wall_family(Name::String, Max_panel_dx::Real, Max_panel_dy::Real, Panel::PanelFamily)
curtain_wall_family(Name::String, Max_panel_dx::Real, Max_panel_dy::Real, Panel::PanelFamily, Boundary_frame::CurtainWallFrameFamily)
curtain_wall_family(Name::String, Max_panel_dx::Real, Max_panel_dy::Real, Panel::PanelFamily, Boundary_frame::CurtainWallFrameFamily, Mullion_frame::CurtainWallFrameFamily)
curtain_wall_family(Name::String, Max_panel_dx::Real, Max_panel_dy::Real, Panel::PanelFamily, Boundary_frame::CurtainWallFrameFamily, Mullion_frame::CurtainWallFrameFamily, Transom_frame::CurtainWallFrameFamily; name, max_panel_dx, max_panel_dy, panel, boundary_frame, mullion_frame, transom_frame, based_on, implemented_as, data)
curtain_wall_family(v::CurtainWall)
curtain_wall_family_element
curtain_wall_family_element(family::Family)
curtain_wall_family_element(family::Family, implemented_as; name, max_panel_dx, max_panel_dy, panel, boundary_frame, mullion_frame, transom_frame)
curtain_wall_frame_family
curtain_wall_frame_family()
curtain_wall_frame_family(Name::String)
curtain_wall_frame_family(Name::String, Width::Real)
curtain_wall_frame_family(Name::String, Width::Real, Depth::Real)
curtain_wall_frame_family(Name::String, Width::Real, Depth::Real, Depth_offset::Real)
curtain_wall_frame_family(Name::String, Width::Real, Depth::Real, Depth_offset::Real, Right_material::Material)
curtain_wall_frame_family(Name::String, Width::Real, Depth::Real, Depth_offset::Real, Right_material::Material, Left_material::Material)
curtain_wall_frame_family(Name::String, Width::Real, Depth::Real, Depth_offset::Real, Right_material::Material, Left_material::Material, Side_material::Material; name, width, depth, depth_offset, right_material, left_material, side_material, based_on, implemented_as, data)
curtain_wall_frame_family_element
curtain_wall_frame_family_element(family::Family)
curtain_wall_frame_family_element(family::Family, implemented_as; name, width, depth, depth_offset, right_material, left_material, side_material)
curtain_wall_offset
curtain_wall_offset(v::CurtainWall)
curtain_wall_path
curtain_wall_path(b::Backend, s::CurtainWall, panel_family::PanelFamily)
curtain_wall_path(b::Backend, s::CurtainWall, panel_family::Family)
curtain_wall_path(v::CurtainWall)
curtain_wall_top_level
curtain_wall_top_level(v::CurtainWall)
curve_domain
curve_domain(s::Shape1D)
curve_domain(s::Shape1D, backend::Backend)
cx
cx(p::Union{Loc, Vec})
cy
cy(p::Union{Loc, Vec})
cyl
cyl(rho::Real, phi::Real, z::Real)
cyl(rho::Real, phi::Real, z::Real, cs::KhepriBase.CS)
cyl_phi
cyl_phi(p::Union{Loc, Vec})
cyl_rho
cyl_rho(p::Union{Loc, Vec})
cyl_z
cyl_z(p::Union{Loc, Vec})
cylinder
cylinder()
cylinder(cb::Loc, r::Real, ct::Loc; material)
cylinder(cb)
cylinder(cb, r)
cylinder(cb, r, h)
cylinder(cb, r, h, material; cb, r, h, material, ref)
cylinder_cb
cylinder_cb(v::Cylinder)
cylinder_h
cylinder_h(v::Cylinder)
cylinder_material
cylinder_material(v::Cylinder)
cylinder_r
cylinder_r(v::Cylinder)
cz
cz(p::Union{Loc, Vec})
decode
decode(ns::Union{Val{:CS}, Val{:PY}}, t::Union{Val{:void}, Val{:None}}, c::IO)
decode(ns::Union{Val{:CS}, Val{:CPP}, Val{:PY}}, ::Union{Val{:string}, Val{:String}, Val{:str}}, c::IO)
decode(ns::Union{Val{:CS}, Val{:CPP}, Val{:PY}}, t::Tuple{T1, T2}, c::IO) where {T1, T2}
decode(ns::Union{Val{:CS}, Val{:CPP}, Val{:PY}}, t::Tuple{T1, T2, T3}, c::IO) where {T1, T2, T3}
decode(ns::Union{Val{:CS}, Val{:CPP}, Val{:PY}}, t::Tuple{T1, T2, T3, T4}, c::IO) where {T1, T2, T3, T4}
decode(ns::Val{NS}, t::Array{Tuple{T1, T2}, 1}, c::IO) where {NS, T1, T2}
decode(ns::Val{NS}, t::Vector{T}, c::IO) where {NS, T}
decode(::Union{Val{:CS}, Val{:CPP}, Val{:PY}}, t::Val{:int}, c::IO)
decode(::Union{Val{:CS}, Val{:CPP}}, t::Val{:long}, c::IO)
decode(::Union{Val{:CS}, Val{:CPP}, Val{:PY}}, t::Val{:byte}, c::IO)
decode(ns::Union{Val{:CS}, Val{:CPP}, Val{:PY}}, ::Val{:Color}, c::IO)
decode(ns::Union{Val{:CS}, Val{:PY}}, t::Val{:bool}, c::IO)
decode(ns::Union{Val{:CS}, Val{:CPP}}, t::Val{:double}, c::IO)
decode(ns::Union{Val{:CS}, Val{:CPP}, Val{:PY}}, ::Val{:RGBA}, c::IO)
decode(ns::Union{Val{:CS}, Val{:CPP}, Val{:PY}}, ::Val{:double3}, c::IO)
decode(ns::Union{Val{:CS}, Val{:CPP}}, t::Val{:float}, c::IO)
decode(ns::Union{Val{:CS}, Val{:CPP}, Val{:PY}}, ::Val{:RGB}, c::IO)
decode(ns::Union{Val{:CS}, Val{:CPP}, Val{:PY}}, ::Val{:float3}, c::IO)
decode(ns::Union{Val{:CS}, Val{:CPP}, Val{:PY}}, t::Val{:address}, c::IO)
decode(ns::Union{Val{:CS}, Val{:CPP}, Val{:PY}}, t::Val{:size}, c::IO)
decode(::Union{Val{:CS}, Val{:CPP}, Val{:PY}}, t::Val{:short}, c::IO)
decode(ns::Val{:ACAD}, ::Val{:Color}, c::IO)
decode(ns::Val{:ACAD}, ::Val{:Frame3d}, c::IO)
decode(::Val{:ACAD}, ::Val{:Vector3d}, c::IO)
decode(::Val{:ACAD}, ::Val{:Point3d}, c::IO)
decode(ns::Val{:ACAD}, ::Val{:Material}, c::IO)
decode(ns::Val{:ACAD}, ::Val{:FloorFamily}, c::IO)
decode(ns::Val{:ACAD}, ::Val{:BIMLevel}, c::IO)
decode(ns::Val{:ACAD}, ::Val{:ObjectId}, c::IO)
decode(ns::Val{:ACAD}, ::Val{:Entity}, c::IO)
decode(::Val{:ACAD}, t::Val{T}, c::IO) where T
decode(ns::Val{:PY}, t::Val{:float}, c::IO)
decode(ns::Val{:CS}, ::Val{:Guid}, c::IO)
decode(ns::Val{:CS}, ::Val{:DateTime}, c::IO)
decode_or_error
decode_or_error(ns::Val{NS}, t::Val{T}, c::IO, err) where {NS, T}
default_view
default_view()
delete_all_refs
delete_all_refs()
delete_all_refs(backends::Tuple{Vararg{Backend}}; backends)
delete_all_shapes
delete_all_shapes()
delete_all_shapes(backends::Tuple{Vararg{Backend}}; backends)
delete_all_shapes_in_layer
delete_all_shapes_in_layer(layer)
delete_all_shapes_in_layer(layer, backends::Tuple{Vararg{Backend}})
delete_shape
delete_shape(s::Shape)
delete_shape(s::Shape, backends::Tuple{Vararg{Backend}}; backends)
delete_shapes
delete_shapes()
delete_shapes(ss::Vector{<:Shape})
delete_shapes(ss::Vector{<:Shape}, bs)
dimension
dimension()
dimension(from)
dimension(from, to)
dimension(from, to, text)
dimension(from, to, text, size)
dimension(from, to, text, size, material; from, to, text, size, material, ref)
dimension_from
dimension_from(v::Dimension)
dimension_material
dimension_material(v::Dimension)
dimension_size
dimension_size(v::Dimension)
dimension_text
dimension_text(v::Dimension)
dimension_to
dimension_to(v::Dimension)
disable_update
disable_update()
disable_update(backend::Backend; backend)
distance
distance(p::XYZ, q::XYZ)
division
division(obj, n::Real)
division(t0, t1, n::Real)
division(t0, t1, n::Real, include_last::Bool)
dolly_effect_back
dolly_effect_back(delta, camera, target, lens, frames)
dolly_effect_forth
dolly_effect_forth(delta, camera, target, lens, frames)
door
door()
door(wall)
door(wall, loc)
door(wall, loc, flip_x)
door(wall, loc, flip_x, flip_y)
door(wall, loc, flip_x, flip_y, family; wall, loc, flip_x, flip_y, family, ref)
door_family
door_family()
door_family(Name::String)
door_family(Name::String, Width::Real)
door_family(Name::String, Width::Real, Height::Real)
door_family(Name::String, Width::Real, Height::Real, Thickness::Real)
door_family(Name::String, Width::Real, Height::Real, Thickness::Real, Right_material::Material)
door_family(Name::String, Width::Real, Height::Real, Thickness::Real, Right_material::Material, Left_material::Material)
door_family(Name::String, Width::Real, Height::Real, Thickness::Real, Right_material::Material, Left_material::Material, Side_material::Material; name, width, height, thickness, right_material, left_material, side_material, based_on, implemented_as, data)
door_family(v::Door)
door_family_element
door_family_element(family::Family)
door_family_element(family::Family, implemented_as; name, width, height, thickness, right_material, left_material, side_material)
door_flip_x
door_flip_x(v::Door)
door_flip_y
door_flip_y(v::Door)
door_loc
door_loc(v::Door)
door_wall
door_wall(v::Door)
ellipse
ellipse()
ellipse(center)
ellipse(center, radius_x)
ellipse(center, radius_x, radius_y)
ellipse(center, radius_x, radius_y, material; center, radius_x, radius_y, material, ref)
ellipse_center
ellipse_center(v::Ellipse)
ellipse_material
ellipse_material(v::Ellipse)
ellipse_radius_x
ellipse_radius_x(v::Ellipse)
ellipse_radius_y
ellipse_radius_y(v::Ellipse)
elliptic_arc
elliptic_arc()
elliptic_arc(center)
elliptic_arc(center, radius_x)
elliptic_arc(center, radius_x, radius_y)
elliptic_arc(center, radius_x, radius_y, start_angle)
elliptic_arc(center, radius_x, radius_y, start_angle, amplitude)
elliptic_arc(center, radius_x, radius_y, start_angle, amplitude, material; center, radius_x, radius_y, start_angle, amplitude, material, ref)
elliptic_arc_amplitude
elliptic_arc_amplitude(v::EllipticArc)
elliptic_arc_center
elliptic_arc_center(v::EllipticArc)
elliptic_arc_material
elliptic_arc_material(v::EllipticArc)
elliptic_arc_radius_x
elliptic_arc_radius_x(v::EllipticArc)
elliptic_arc_radius_y
elliptic_arc_radius_y(v::EllipticArc)
elliptic_arc_start_angle
elliptic_arc_start_angle(v::EllipticArc)
empty_path
empty_path()
empty_shape
empty_shape(; ref)
enable_update
enable_update()
enable_update(backend::Backend; backend)
ensure_ref
ensure_ref(b::Backend{K, T}, rs::Vector{T}) where {K, T}
ensure_ref(b::Backend{K, T}, v::GenericRef{K, T}) where {K, T}
ensure_ref(b::Backend{K, T}, v::Vector{<:S}) where {K, T, S}
ensure_ref(b::Backend{K, T}, v::KhepriBase.Proxy) where {K, T}
ensure_ref(b::Backend{K, T}, r::T) where {K, T}
errormsg
errormsg(e)
evaluate_derivative
evaluate_derivative(spline::Dierckx.Spline2D, x::AbstractVector, y::AbstractVector, dx::Int64, dy::Int64)
evaluate_derivative(spline::Dierckx.Spline2D, x::Number, y::Number, dx::Int64, dy::Int64)
extrusion
extrusion()
extrusion(profile)
extrusion(profile, h::Real)
extrusion(profile, v)
extrusion(profile, v, cb)
extrusion(profile, v, cb, material; profile, v, cb, material, ref)
extrusion_cb
extrusion_cb(v::Extrusion)
extrusion_material
extrusion_material(v::Extrusion)
extrusion_profile
extrusion_profile(v::Extrusion)
extrusion_v
extrusion_v(v::Extrusion)
failed_connecting
failed_connecting(b::RemoteBackend)
family
family(f::FamilyInstance)
family(f::Family)
family_ref
family_ref(s::KhepriBase.BIMShape)
family_ref(b::Backend, f::Family)
film_pathname
film_pathname()
finish_film
finish_film()
force_realize
force_realize(b::Backend, s::KhepriBase.Proxy)
force_realize(s::KhepriBase.Proxy)
frame_at
frame_at(c::Shape1D, t::Real)
frame_at(s::SurfaceRectangle, u::Real, v::Real)
frame_at(s::SurfaceCircle, u::Real, v::Real)
frame_at(s::SurfaceGrid, u::Real, v::Real)
frame_at(s::Shape2D, u::Real, v::Real)
frame_filename
frame_filename(filename::String, i::Integer)
free_column
free_column()
free_column(cb::Loc, ct::Loc)
free_column(cb::Loc, ct::Loc, Angle::Real)
free_column(cb::Loc, ct::Loc, Angle::Real, Family::ColumnFamily; angle, family)
free_column(cb)
free_column(cb, h)
free_column(cb, h, angle)
free_column(cb, h, angle, family; cb, h, angle, family, ref)
free_column_angle
free_column_angle(v::FreeColumn)
free_column_cb
free_column_cb(v::FreeColumn)
free_column_family
free_column_family(v::FreeColumn)
free_column_h
free_column_h(v::FreeColumn)
get_view
get_view()
get_view(backend::Backend; backend)
grid
grid(ptss)
grid_interpolator
grid_interpolator(ptss)
ground
ground()
ground(b::Backend, level::Loc, color::RGB)
ground(level::Real)
ground(level::Real, material::Material)
ground(level::Real, material::Material, backend::Backend)
has_boolean_ops
has_boolean_ops(::Type{<:Backend})
has_current_backend
has_current_backend()
head
head(x::Cons{T}) where T
highlight_shape
highlight_shape(s::Shape)
highlight_shape(s::Shape, backends::Tuple{Vararg{Backend}}; backends)
highlight_shapes
highlight_shapes()
highlight_shapes(ss::Vector{<:Shape})
highlight_shapes(ss::Vector{<:Shape}, bs)
i_profile
i_profile()
i_profile(Width::Real)
i_profile(Width::Real, Height::Real; width, height, web_thickness, flange_thickness)
ieslight
ieslight()
ieslight(file)
ieslight(file, loc)
ieslight(file, loc, dir)
ieslight(file, loc, dir, alpha)
ieslight(file, loc, dir, alpha, beta)
ieslight(file, loc, dir, alpha, beta, gamma; file, loc, dir, alpha, beta, gamma, ref)
ieslight_alpha
ieslight_alpha(v::Ieslight)
ieslight_beta
ieslight_beta(v::Ieslight)
ieslight_dir
ieslight_dir(v::Ieslight)
ieslight_file
ieslight_file(v::Ieslight)
ieslight_gamma
ieslight_gamma(v::Ieslight)
ieslight_loc
ieslight_loc(v::Ieslight)
illustrate_path
illustrate_path(path)
in_cs
in_cs(path::T, cs::KhepriBase.CS) where T<:Union{ClosedPathSequence, OpenPathSequence, PathSet, Region}
in_cs(p::Loc, cs::KhepriBase.CS)
in_cs(p::Vec, cs::KhepriBase.CS)
in_cs(ps::Vector{<:Loc}, cs::KhepriBase.CS)
in_cs(path::ClosedSplinePath, cs::KhepriBase.CS)
in_cs(from_cs::KhepriBase.CS, to_cs::KhepriBase.CS)
in_cs(path::ClosedPolygonalPath, cs::KhepriBase.CS)
in_cs(path::CircularPath, cs::KhepriBase.CS)
in_cs(path::ArcPath, cs::KhepriBase.CS)
in_cs(path::RectangularPath, cs::KhepriBase.CS)
in_cs(path::OpenPolygonalPath, cs::KhepriBase.CS)
in_cs(path::OpenSplinePath, cs::KhepriBase.CS)
in_cs(path::KhepriBase.PointPath, cs::KhepriBase.CS)
in_cs(p, q)
in_world
in_world(p)
inject_polygon_vertices_at_indexes
inject_polygon_vertices_at_indexes(pts1, pts2, ::Any)
inner_paths
inner_paths(region::Region)
intermediate_loc
intermediate_loc(p::Loc, q::Loc)
intermediate_loc(p::Loc, q::Loc, f::Real)
internalize_shape
internalize_shape()
internalize_shape(s)
internalize_shapes
internalize_shapes()
internalize_shapes(ss)
interpolate_view_save_frames
interpolate_view_save_frames(ctl_positions, nframes)
intersect_ref
intersect_ref(b::Backend{K, T}, r0::GenericRef{K, T}, r1::UniversalRef{K, T}) where {K, T}
intersect_ref(b::Backend{K, T}, r0::UniversalRef{K, T}, r1::GenericRef{K, T}) where {K, T}
intersect_ref(b::Backend{K, T}, r0::GenericRef{K, T}, r1::EmptyRef{K, T}) where {K, T}
intersect_ref(b::Backend{K, T}, r0::EmptyRef{K, T}, r1::GenericRef{K, T}) where {K, T}
intersect_ref(b::Backend{K, T}, r0::GenericRef{K, T}, r1::UnionRef{K, T}) where {K, T}
intersect_ref(b::Backend{K, T}, r0::UnionRef{K, T}, r1::GenericRef{K, T}) where {K, T}
intersect_ref(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, r0::NativeRef{KhepriAutoCAD.ACADKey, Int64}, r1::NativeRef{KhepriAutoCAD.ACADKey, Int64})
intersect_ref(b::Backend{K, T}) where {K, T}
intersection
intersection(shapes::Vector{<:Shape})
intersection(shape::Shape, shapes...)
intersection_shape
intersection_shape()
intersection_shape(shapes; shapes, ref)
intersection_shape_shapes
intersection_shape_shapes(v::IntersectionShape)
inverse_transformation
inverse_transformation(p::Loc)
is_annulus
is_annulus(v::Annulus)
is_annulus(v)
is_arc
is_arc(v::Arc)
is_arc(v)
is_beam
is_beam(v::Beam)
is_beam(v)
is_beam_family
is_beam_family(v::BeamFamily)
is_beam_family(v)
is_block
is_block(v::Block)
is_block(v)
is_block_instance
is_block_instance(v::BlockInstance)
is_block_instance(v)
is_box
is_box(v::Box)
is_box(v)
is_chair
is_chair(v::Chair)
is_chair(v)
is_chair_family
is_chair_family(v::ChairFamily)
is_chair_family(v)
is_circle
is_circle(v::Circle)
is_circle(v)
is_closed_line
is_closed_line(v::ClosedLine)
is_closed_line(v)
is_closed_spline
is_closed_spline(v::ClosedSpline)
is_closed_spline(v)
is_column
is_column(v::Column)
is_column(v)
is_column_family
is_column_family(v::ColumnFamily)
is_column_family(v)
is_cone
is_cone(v::Cone)
is_cone(v)
is_cone_frustum
is_cone_frustum(v::ConeFrustum)
is_cone_frustum(v)
is_cuboid
is_cuboid(v::Cuboid)
is_cuboid(v)
is_curtain_wall
is_curtain_wall(v::CurtainWall)
is_curtain_wall(v)
is_curtain_wall_family
is_curtain_wall_family(v::CurtainWallFamily)
is_curtain_wall_family(v)
is_curtain_wall_frame_family
is_curtain_wall_frame_family(v::CurtainWallFrameFamily)
is_curtain_wall_frame_family(v)
is_cylinder
is_cylinder(v::Cylinder)
is_cylinder(v)
is_dimension
is_dimension(v::Dimension)
is_dimension(v)
is_door
is_door(v::Door)
is_door(v)
is_door_family
is_door_family(v::DoorFamily)
is_door_family(v)
is_ellipse
is_ellipse(v::Ellipse)
is_ellipse(v)
is_elliptic_arc
is_elliptic_arc(v::EllipticArc)
is_elliptic_arc(v)
is_empty_shape
is_empty_shape(v::EmptyShape)
is_empty_shape(v)
is_extrusion
is_extrusion(v::Extrusion)
is_extrusion(v)
is_free_column
is_free_column(v::FreeColumn)
is_free_column(v)
is_ieslight
is_ieslight(v::Ieslight)
is_ieslight(v)
is_intersection_shape
is_intersection_shape(v::IntersectionShape)
is_intersection_shape(v)
is_isosurface
is_isosurface(v::Isosurface)
is_isosurface(v)
is_layer
is_layer(v::Layer)
is_layer(v)
is_level
is_level(v::Level)
is_level(v)
is_line
is_line(v::Line)
is_line(v)
is_loft_curve_point
is_loft_curve_point(v::LoftCurvePoint)
is_loft_curve_point(v)
is_loft_curves
is_loft_curves(v::LoftCurves)
is_loft_curves(v)
is_loft_points
is_loft_points(v::LoftPoints)
is_loft_points(v)
is_loft_surface_point
is_loft_surface_point(v::LoftSurfacePoint)
is_loft_surface_point(v)
is_loft_surfaces
is_loft_surfaces(v::LoftSurfaces)
is_loft_surfaces(v)
is_material
is_material(v::Material)
is_material(v)
is_mirror
is_mirror(v::Mirror)
is_mirror(v)
is_move
is_move(v::Move)
is_move(v)
is_panel
is_panel(v::Panel)
is_panel(v)
is_panel_family
is_panel_family(v::PanelFamily)
is_panel_family(v)
is_parametric_surface
is_parametric_surface(v::ParametricSurface)
is_parametric_surface(v)
is_point
is_point(v::Point)
is_point(v)
is_pointlight
is_pointlight(v::Pointlight)
is_pointlight(v)
is_polygon
is_polygon(v::Polygon)
is_polygon(v)
is_prism
is_prism(v::Prism)
is_prism(v)
is_pyramid
is_pyramid(v::Pyramid)
is_pyramid(v)
is_pyramid_frustum
is_pyramid_frustum(v::PyramidFrustum)
is_pyramid_frustum(v)
is_rectangle
is_rectangle(v::Rectangle)
is_rectangle(v)
is_regular_polygon
is_regular_polygon(v::RegularPolygon)
is_regular_polygon(v)
is_regular_prism
is_regular_prism(v::RegularPrism)
is_regular_prism(v)
is_regular_pyramid
is_regular_pyramid(v::RegularPyramid)
is_regular_pyramid(v)
is_regular_pyramid_frustum
is_regular_pyramid_frustum(v::RegularPyramidFrustum)
is_regular_pyramid_frustum(v)
is_revolve_curve
is_revolve_curve(v::RevolveCurve)
is_revolve_curve(v)
is_revolve_point
is_revolve_point(v::RevolvePoint)
is_revolve_point(v)
is_revolve_surface
is_revolve_surface(v::RevolveSurface)
is_revolve_surface(v)
is_right_cuboid
is_right_cuboid(v::RightCuboid)
is_right_cuboid(v)
is_roof
is_roof(v::Roof)
is_roof(v)
is_roof_family
is_roof_family(v::RoofFamily)
is_roof_family(v)
is_rotate
is_rotate(v::Rotate)
is_rotate(v)
is_scale
is_scale(v::Scale)
is_scale(v)
is_slab
is_slab(v::Slab)
is_slab(v)
is_slab_family
is_slab_family(v::SlabFamily)
is_slab_family(v)
is_slice
is_slice(v::Slice)
is_slice(v)
is_sphere
is_sphere(v::Sphere)
is_sphere(v)
is_spline
is_spline(v::Spline)
is_spline(v)
is_spotlight
is_spotlight(v::Spotlight)
is_spotlight(v)
is_subtraction_shape2D
is_subtraction_shape2D(v::SubtractionShape2D)
is_subtraction_shape2D(v)
is_subtraction_shape3D
is_subtraction_shape3D(v::SubtractionShape3D)
is_subtraction_shape3D(v)
is_surface
is_surface(v::Surface)
is_surface(s::Shape2D)
is_surface(s::Shape)
is_surface(v)
is_surface_arc
is_surface_arc(v::SurfaceArc)
is_surface_arc(v)
is_surface_circle
is_surface_circle(v::SurfaceCircle)
is_surface_circle(v)
is_surface_ellipse
is_surface_ellipse(v::SurfaceEllipse)
is_surface_ellipse(v)
is_surface_elliptic_arc
is_surface_elliptic_arc(v::SurfaceEllipticArc)
is_surface_elliptic_arc(v)
is_surface_grid
is_surface_grid(v::SurfaceGrid)
is_surface_grid(v)
is_surface_mesh
is_surface_mesh(v::SurfaceMesh)
is_surface_mesh(v)
is_surface_path
is_surface_path(v::SurfacePath)
is_surface_path(v)
is_surface_polygon
is_surface_polygon(v::SurfacePolygon)
is_surface_polygon(v)
is_surface_rectangle
is_surface_rectangle(v::SurfaceRectangle)
is_surface_rectangle(v)
is_surface_regular_polygon
is_surface_regular_polygon(v::SurfaceRegularPolygon)
is_surface_regular_polygon(v)
is_sweep
is_sweep(v::Sweep)
is_sweep(v)
is_sweep_path
is_sweep_path(v::SweepPath)
is_sweep_path(v)
is_table
is_table(v::Table)
is_table(v)
is_table_and_chairs
is_table_and_chairs(v::TableAndChairs)
is_table_and_chairs(v)
is_table_chair_family
is_table_chair_family(v::TableChairFamily)
is_table_chair_family(v)
is_table_family
is_table_family(v::TableFamily)
is_table_family(v)
is_text
is_text(v::KhepriBase.Text)
is_text(v)
is_thicken
is_thicken(v::Thicken)
is_thicken(v)
is_torus
is_torus(v::Torus)
is_torus(v)
is_transform
is_transform(v::Transform)
is_transform(v)
is_truss_bar
is_truss_bar(v::TrussBar)
is_truss_bar(v)
is_truss_bar_family
is_truss_bar_family(v::TrussBarFamily)
is_truss_bar_family(v)
is_truss_node
is_truss_node(v::TrussNode)
is_truss_node(v)
is_truss_node_family
is_truss_node_family(v::TrussNodeFamily)
is_truss_node_family(v)
is_union_mirror
is_union_mirror(v::UnionMirror)
is_union_mirror(v)
is_union_shape
is_union_shape(v::UnionShape)
is_union_shape(v)
is_universal_shape
is_universal_shape(v::UniversalShape)
is_universal_shape(v)
is_unknown
is_unknown(v::Unknown)
is_unknown(v)
is_wall
is_wall(v::Wall)
is_wall(v)
is_wall_family
is_wall_family(v::WallFamily)
is_wall_family(v)
is_window
is_window(v::Window)
is_window(v)
is_window_family
is_window_family(v::WindowFamily)
is_window_family(v)
is_world_cs
is_world_cs(cs::KhepriBase.CS)
isosurface
isosurface()
isosurface(frep)
isosurface(frep, bounding_box)
isosurface(frep, bounding_box, material; frep, bounding_box, material, ref)
isosurface_bounding_box
isosurface_bounding_box(v::Isosurface)
isosurface_frep
isosurface_frep(v::Isosurface)
isosurface_material
isosurface_material(v::Isosurface)
iterate_quads
iterate_quads(f, ptss)
join_paths
join_paths(p1::OpenPolygonalPath, p2::OpenPolygonalPath)
join_walls
join_walls(wall1, wall2)
join_walls(walls...)
khepribase_interface_file
khepribase_interface_file()
layer
layer()
layer(name)
layer(name, active)
layer(name, active, color; name, active, color, ref)
layer_active
layer_active(v::Layer)
layer_color
layer_color(v::Layer)
layer_family
layer_family(name)
layer_family(name, color::RGB)
layer_name
layer_name(v::Layer)
length_at_location
length_at_location(path::Path, p::Loc)
length_at_location(path::Path, p::Loc, t0)
length_at_location(path::Path, p::Loc, t0, t1)
lens_zoom
lens_zoom(camera, target, delta, frames)
lens_zoom(camera, target, delta, frames, lens)
lens_zoom(camera, target, delta, frames, lens, aperture)
level
level()
level(height)
level(height, elements; height, elements, ref)
level_elements
level_elements(v::Level)
level_height
level_height(b::Backend, level)
level_height(v::Level)
lighting_analysis
lighting_analysis()
lighting_analysis(backend::Backend; backend)
line
line()
line(v0::Loc, v1::Loc, vs...)
line(vertices)
line(vertices, material; vertices, material, ref)
line_material
line_material(v::Line)
line_vertices
line_vertices(v::Line)
list
list()
list(gen::Base.Generator)
list(elts...)
loc_from_o_phi
loc_from_o_phi(o::Loc, phi::Real)
loc_from_o_rot_x
loc_from_o_rot_x(o::Loc, phi::Real)
loc_from_o_rot_y
loc_from_o_rot_y(o::Loc, phi::Real)
loc_from_o_rot_z
loc_from_o_rot_z(o::Loc, phi::Real)
loc_from_o_rot_zyx
loc_from_o_rot_zyx(o::Loc, z::Real, y::Real, x::Real)
loc_from_o_vx
loc_from_o_vx(o::Loc, vx::Vec)
loc_from_o_vx_vy
loc_from_o_vx_vy(o::Loc, vx::Vec, vy::Vec)
loc_from_o_vz
loc_from_o_vz(o::Loc, vz::Vec)
location_at
location_at(path::ArcPath, ϕ::Real)
location_at(path::CircularPath, ϕ::Real)
location_at(path::RectangularPath, d::Real)
location_at(path::Union{ClosedPolygonalPath, OpenPolygonalPath}, ϕ::Real)
location_at(path::Union{ClosedSplinePath, OpenSplinePath}, ϕ::Real)
location_at(interpolator::Dierckx.ParametricSpline, ϕ)
location_at(interpolator::Tuple{Dierckx.Spline2D, Dierckx.Spline2D, Dierckx.Spline2D}, u, v)
location_at(grid::Grid, u, v)
location_at_length
location_at_length(path::CircularPath, d::Real)
location_at_length(path::ArcPath, d::Real)
location_at_length(path::RectangularPath, d::Real)
location_at_length(path::OpenPolygonalPath, d::Real)
location_at_length(path::ClosedPolygonalPath, d::Real)
location_at_length(path::KhepriBase.PathOps, d::Real)
location_at_length(op::LineOp, start::Loc, d::Real)
location_at_length(op::ArcOp, start::Loc, d::Real)
location_at_length(path::Union{ClosedPathSequence, OpenPathSequence}, d::Real)
loft
loft()
loft(profiles::Vector{<:Shape})
loft(profiles::Vector{<:Shape}, rails::Vector{<:Shape})
loft(profiles::Vector{<:Shape}, rails::Vector{<:Shape}, ruled::Bool)
loft(profiles::Vector{<:Shape}, rails::Vector{<:Shape}, ruled::Bool, closed::Bool)
loft_curve_point
loft_curve_point()
loft_curve_point(profile)
loft_curve_point(profile, point)
loft_curve_point(profile, point, material; profile, point, material, ref)
loft_curve_point_material
loft_curve_point_material(v::LoftCurvePoint)
loft_curve_point_point
loft_curve_point_point(v::LoftCurvePoint)
loft_curve_point_profile
loft_curve_point_profile(v::LoftCurvePoint)
loft_curves
loft_curves()
loft_curves(profiles)
loft_curves(profiles, rails)
loft_curves(profiles, rails, ruled)
loft_curves(profiles, rails, ruled, closed)
loft_curves(profiles, rails, ruled, closed, material; profiles, rails, ruled, closed, material, ref)
loft_curves_closed
loft_curves_closed(v::LoftCurves)
loft_curves_material
loft_curves_material(v::LoftCurves)
loft_curves_profiles
loft_curves_profiles(v::LoftCurves)
loft_curves_rails
loft_curves_rails(v::LoftCurves)
loft_curves_ruled
loft_curves_ruled(v::LoftCurves)
loft_points
loft_points()
loft_points(profiles)
loft_points(profiles, rails)
loft_points(profiles, rails, ruled)
loft_points(profiles, rails, ruled, closed)
loft_points(profiles, rails, ruled, closed, material; profiles, rails, ruled, closed, material, ref)
loft_points_closed
loft_points_closed(v::LoftPoints)
loft_points_material
loft_points_material(v::LoftPoints)
loft_points_profiles
loft_points_profiles(v::LoftPoints)
loft_points_rails
loft_points_rails(v::LoftPoints)
loft_points_ruled
loft_points_ruled(v::LoftPoints)
loft_ruled
loft_ruled()
loft_ruled(profiles::Vector{<:Shape})
loft_surface_point
loft_surface_point()
loft_surface_point(profile)
loft_surface_point(profile, point)
loft_surface_point(profile, point, material; profile, point, material, ref)
loft_surface_point_material
loft_surface_point_material(v::LoftSurfacePoint)
loft_surface_point_point
loft_surface_point_point(v::LoftSurfacePoint)
loft_surface_point_profile
loft_surface_point_profile(v::LoftSurfacePoint)
loft_surfaces
loft_surfaces()
loft_surfaces(profiles)
loft_surfaces(profiles, rails)
loft_surfaces(profiles, rails, ruled)
loft_surfaces(profiles, rails, ruled, closed)
loft_surfaces(profiles, rails, ruled, closed, material; profiles, rails, ruled, closed, material, ref)
loft_surfaces_closed
loft_surfaces_closed(v::LoftSurfaces)
loft_surfaces_material
loft_surfaces_material(v::LoftSurfaces)
loft_surfaces_profiles
loft_surfaces_profiles(v::LoftSurfaces)
loft_surfaces_rails
loft_surfaces_rails(v::LoftSurfaces)
loft_surfaces_ruled
loft_surfaces_ruled(v::LoftSurfaces)
map_division
map_division(func::Function, path::OpenSplinePath, n::Integer)
map_division(f::Function, path::ClosedSplinePath, n::Integer)
map_division(f::Function, path::Path)
map_division(f::Function, path::Path, n::Integer)
map_division(f::Function, s::Shape1D, n::Int64)
map_division(f::Function, s::SurfaceGrid, nu::Int64, nv::Int64)
map_division(f::Function, s::SurfaceGrid, nu::Int64, nv::Int64, backend::Backend)
map_division(f::Function, s::Shape2D, nu::Int64, nv::Int64)
map_division(f, t0, t1, n::Real)
map_division(f, t0, t1, n::Real, include_last::Bool)
map_division(f, u0, u1, nu::Real, include_last_u::Bool, v0, v1, nv::Real)
map_division(f, u0, u1, nu::Real, v0, v1, nv::Real)
map_division(f, u0, u1, nu::Real, v0, v1, nv::Real, include_last_v::Bool)
map_division(f, u0, u1, nu::Real, include_last_u::Bool, v0, v1, nv::Real, include_last_v::Bool)
map_ref
map_ref(b::Backend{K, T}, f::Function) where {K, T}
map_ref(b::Backend{K, T}, f::Function, r::NativeRef{K, T}) where {K, T}
map_ref(b::Backend{K, T}, f::Function, r::UnionRef{K, T}) where {K, T}
map_ref(b::Backend{K, T}, f::Function, r::SubtractionRef{K, T}) where {K, T}
map_ref(b::Backend{K, T}, f::Function, r::KhepriBase.NativeRefs{K, T}) where {K, T}
map_ref(f::Function, b::Backend, s::Shape)
mark_deleted
mark_deleted(b::Backend, ss::Array{<:KhepriBase.Proxy})
mark_deleted(b::Backend, v::Table)
mark_deleted(b::Backend, v::Mirror)
mark_deleted(b::Backend, v::Rotate)
mark_deleted(b::Backend, v::Ellipse)
mark_deleted(b::Backend, v::TableAndChairs)
mark_deleted(b::Backend, v::Polygon)
mark_deleted(b::Backend, v::Move)
mark_deleted(b::Backend, v::Sweep)
mark_deleted(b::Backend, v::TrussNode)
mark_deleted(b::Backend, v::Pointlight)
mark_deleted(b::Backend, v::Spline)
mark_deleted(b::Backend, v::Isosurface)
mark_deleted(b::Backend, v::Transform)
mark_deleted(b::Backend, v::SurfacePath)
mark_deleted(b::Backend, v::Layer)
mark_deleted(b::Backend, v::UniversalShape)
mark_deleted(b::Backend, v::Panel)
mark_deleted(b::Backend, v::Door)
mark_deleted(b::Backend, v::LoftSurfaces)
mark_deleted(b::Backend, v::PyramidFrustum)
mark_deleted(b::Backend, v::Wall)
mark_deleted(b::Backend, v::Sphere)
mark_deleted(b::Backend, v::RevolveSurface)
mark_deleted(b::Backend, v::UnionMirror)
mark_deleted(b::Backend, v::Cuboid)
mark_deleted(b::Backend, v::Surface)
mark_deleted(b::Backend, v::IntersectionShape)
mark_deleted(b::Backend, v::Rectangle)
mark_deleted(b::Backend, v::SurfaceEllipticArc)
mark_deleted(b::Backend, v::LoftCurvePoint)
mark_deleted(b::Backend, v::Cylinder)
mark_deleted(b::Backend, v::ParametricSurface)
mark_deleted(b::Backend, v::SurfacePolygon)
mark_deleted(b::Backend, v::Scale)
mark_deleted(b::Backend, v::SurfaceEllipse)
mark_deleted(b::Backend, v::SubtractionShape2D)
mark_deleted(b::Backend, v::RegularPolygon)
mark_deleted(b::Backend, v::SurfaceGrid)
mark_deleted(b::Backend, v::RegularPyramid)
mark_deleted(b::Backend, v::Box)
mark_deleted(b::Backend, v::SurfaceRectangle)
mark_deleted(b::Backend, v::Circle)
mark_deleted(b::Backend, v::Thicken)
mark_deleted(b::Backend, v::Slice)
mark_deleted(b::Backend, v::Arc)
mark_deleted(b::Backend, v::Prism)
mark_deleted(b::Backend, v::BlockInstance)
mark_deleted(b::Backend, v::RegularPrism)
mark_deleted(b::Backend, v::Pyramid)
mark_deleted(b::Backend, v::UnionShape)
mark_deleted(b::Backend, v::Torus)
mark_deleted(b::Backend, v::Block)
mark_deleted(b::Backend, v::SubtractionShape3D)
mark_deleted(b::Backend, v::SurfaceArc)
mark_deleted(b::Backend, v::RevolveCurve)
mark_deleted(b::Backend, v::Point)
mark_deleted(b::Backend, v::Roof)
mark_deleted(b::Backend, v::Line)
mark_deleted(b::Backend, v::SurfaceRegularPolygon)
mark_deleted(b::Backend, v::Extrusion)
mark_deleted(b::Backend, v::RightCuboid)
mark_deleted(b::Backend, v::Ieslight)
mark_deleted(b::Backend, v::Column)
mark_deleted(b::Backend, v::FreeColumn)
mark_deleted(b::Backend, v::Chair)
mark_deleted(b::Backend, v::ClosedLine)
mark_deleted(b::Backend, v::LoftSurfacePoint)
mark_deleted(b::Backend, v::Spotlight)
mark_deleted(b::Backend, v::KhepriBase.Text)
mark_deleted(b::Backend, v::Dimension)
mark_deleted(b::Backend, v::SweepPath)
mark_deleted(b::Backend, v::Beam)
mark_deleted(b::Backend, v::Unknown)
mark_deleted(b::Backend, v::LoftPoints)
mark_deleted(b::Backend, v::Window)
mark_deleted(b::Backend, v::Cone)
mark_deleted(b::Backend, v::Material)
mark_deleted(b::Backend, v::EmptyShape)
mark_deleted(b::Backend, v::SurfaceCircle)
mark_deleted(b::Backend, v::CurtainWall)
mark_deleted(b::Backend, v::SurfaceMesh)
mark_deleted(b::Backend, v::ConeFrustum)
mark_deleted(b::Backend, v::EllipticArc)
mark_deleted(b::Backend, v::TrussBar)
mark_deleted(b::Backend, v::Slab)
mark_deleted(b::Backend, v::Level)
mark_deleted(b::Backend, v::ClosedSpline)
mark_deleted(b::Backend, v::LoftCurves)
mark_deleted(b::Backend, v::RegularPyramidFrustum)
mark_deleted(b::Backend, v::RevolvePoint)
mark_deleted(b::Backend, s::KhepriBase.Proxy)
mark_deleted(b::Backend, s)
material
material()
material(name::String)
material(name::String, color::RGB, bvs...)
material(layer)
material(layer, data; layer, data, ref)
material_data
material_data(v::Material)
material_layer
material_layer(v::Material)
material_ref
material_ref(b::Backend, m::Material)
material_ref(b::Backend, s::Shape)
material_refs
material_refs(b::Backend, materials)
max_displacement
max_displacement(results)
max_displacement(results, b::Backend)
max_loc
max_loc(p::Loc, q::Loc)
maybe_merged_bar
maybe_merged_bar(b::Backend, s::TrussBar)
maybe_merged_node
maybe_merged_node(b::Backend, s::TrussNode)
mentalray_render_view
mentalray_render_view(name::String)
mesh
mesh()
mesh(vertices::Vector{<:Loc})
mesh(vertices::Vector{<:Loc}, faces::Vector{Vector{Int64}})
meta_program
meta_program(p::Loc)
meta_program(v::Vec)
meta_program(x::Vector)
meta_program(v::Table)
meta_program(v::Mirror)
meta_program(v::Rotate)
meta_program(v::Ellipse)
meta_program(v::TableAndChairs)
meta_program(v::BeamFamily)
meta_program(v::Polygon)
meta_program(v::Move)
meta_program(v::Sweep)
meta_program(v::TrussNode)
meta_program(v::Pointlight)
meta_program(v::Spline)
meta_program(v::Isosurface)
meta_program(v::Parameter{WindowFamily})
meta_program(v::DoorFamily)
meta_program(v::Transform)
meta_program(v::SurfacePath)
meta_program(v::UniversalShape)
meta_program(v::Layer)
meta_program(v::WindowFamily)
meta_program(v::Parameter{ChairFamily})
meta_program(v::Panel)
meta_program(v::TableFamily)
meta_program(v::Door)
meta_program(v::LoftSurfaces)
meta_program(v::PyramidFrustum)
meta_program(v::Wall)
meta_program(v::Sphere)
meta_program(v::TableChairFamily)
meta_program(v::Parameter{BeamFamily})
meta_program(v::Parameter{PanelFamily})
meta_program(v::RevolveSurface)
meta_program(v::UnionMirror)
meta_program(v::Cuboid)
meta_program(v::Surface)
meta_program(v::IntersectionShape)
meta_program(v::Rectangle)
meta_program(v::LoftCurvePoint)
meta_program(v::SurfaceEllipticArc)
meta_program(v::Cylinder)
meta_program(v::ParametricSurface)
meta_program(v::SurfacePolygon)
meta_program(v::Scale)
meta_program(v::SurfaceEllipse)
meta_program(v::SubtractionShape2D)
meta_program(v::Parameter{CurtainWallFamily})
meta_program(v::RegularPolygon)
meta_program(v::SurfaceGrid)
meta_program(v::RegularPyramid)
meta_program(v::Box)
meta_program(v::SurfaceRectangle)
meta_program(v::Circle)
meta_program(v::Thicken)
meta_program(v::Slice)
meta_program(v::Arc)
meta_program(v::Prism)
meta_program(v::BlockInstance)
meta_program(v::RegularPrism)
meta_program(x::Bool)
meta_program(x::Real)
meta_program(v::Pyramid)
meta_program(v::Parameter{RoofFamily})
meta_program(v::Parameter{DoorFamily})
meta_program(v::UnionShape)
meta_program(v::TrussNodeFamily)
meta_program(v::Torus)
meta_program(v::Block)
meta_program(v::SubtractionShape3D)
meta_program(v::SurfaceArc)
meta_program(v::RevolveCurve)
meta_program(v::Point)
meta_program(v::Parameter{TrussNodeFamily})
meta_program(v::Parameter{TableFamily})
meta_program(v::ChairFamily)
meta_program(v::Roof)
meta_program(v::Parameter{SlabFamily})
meta_program(v::Line)
meta_program(v::WallFamily)
meta_program(v::RoofFamily)
meta_program(v::SurfaceRegularPolygon)
meta_program(v::SlabFamily)
meta_program(v::Extrusion)
meta_program(v::RightCuboid)
meta_program(v::Ieslight)
meta_program(v::Column)
meta_program(v::FreeColumn)
meta_program(v::Spotlight)
meta_program(v::Chair)
meta_program(v::CurtainWallFrameFamily)
meta_program(v::Parameter{WallFamily})
meta_program(v::ClosedLine)
meta_program(v::LoftSurfacePoint)
meta_program(v::PanelFamily)
meta_program(v::KhepriBase.Text)
meta_program(v::Dimension)
meta_program(v::SweepPath)
meta_program(v::Parameter{ColumnFamily})
meta_program(v::Beam)
meta_program(v::Unknown)
meta_program(v::LoftPoints)
meta_program(v::TrussBarFamily)
meta_program(v::Window)
meta_program(v::Cone)
meta_program(v::Material)
meta_program(v::EmptyShape)
meta_program(v::Parameter{TableChairFamily})
meta_program(v::Parameter{CurtainWallFrameFamily})
meta_program(v::SurfaceCircle)
meta_program(v::Parameter{TrussBarFamily})
meta_program(v::CurtainWall)
meta_program(v::SurfaceMesh)
meta_program(v::ConeFrustum)
meta_program(v::EllipticArc)
meta_program(v::TrussBar)
meta_program(v::ColumnFamily)
meta_program(v::CurtainWallFamily)
meta_program(v::Slab)
meta_program(v::Level)
meta_program(v::LoftCurves)
meta_program(p::OpenPolygonalPath)
meta_program(v::ClosedSpline)
meta_program(v::Annulus)
meta_program(v::RegularPyramidFrustum)
meta_program(v::RevolvePoint)
meta_program(x)
min_loc
min_loc(p::Loc, q::Loc)
mirror
mirror()
mirror(shape)
mirror(shape, p)
mirror(shape, p, n; shape, p, n, ref)
mirror_n
mirror_n(v::Mirror)
mirror_p
mirror_p(v::Mirror)
mirror_shape
mirror_shape(v::Mirror)
mirrored_on_x
mirrored_on_x(path::OpenPolygonalPath)
mirrored_on_y
mirrored_on_y(path::OpenPolygonalPath)
mirrored_on_z
mirrored_on_z(path::OpenPolygonalPath)
mirrored_path
mirrored_path(path::Path, p::Loc, v::Vec)
move
move()
move(shape)
move(shape, v; shape, v, ref)
move_shape
move_shape(v::Move)
move_v
move_v(v::Move)
name
name(b::Backend)
nearest_point_from_lines
nearest_point_from_lines(l0p0::Loc, l0p1::Loc, l1p0::Loc, l1p1::Loc)
new_backend
new_backend()
new_backend(b::Backend)
node_displacement_function
node_displacement_function(res)
node_displacement_function(res, backend::Backend; backend)
norm
norm(v::Union{LinearAlgebra.Adjoint{T, <:AbstractVector} where T, LinearAlgebra.Transpose{T, <:AbstractVector} where T}, p::Real)
norm(x::Union{SparseArrays.SparseVector{Tv, Ti}, SubArray{Tv, 1, <:SparseArrays.AbstractSparseMatrixCSC{Tv, Ti}, Tuple{Base.Slice{Base.OneTo{Int64}}, Int64}, false}, SubArray{Tv, 1, <:SparseArrays.AbstractSparseVector{Tv, Ti}, Tuple{Base.Slice{Base.OneTo{Int64}}}, false}} where {Tv, Ti})
norm(x::StridedVector{T}, rx::Union{AbstractRange{TI}, UnitRange{TI}}) where {T<:Union{Float32, Float64, ComplexF32, ComplexF64}, TI<:Integer}
norm(x::Union{SparseArrays.SparseVector{Tv, Ti}, SubArray{Tv, 1, <:SparseArrays.AbstractSparseMatrixCSC{Tv, Ti}, Tuple{Base.Slice{Base.OneTo{Int64}}, Int64}, false}, SubArray{Tv, 1, <:SparseArrays.AbstractSparseVector{Tv, Ti}, Tuple{Base.Slice{Base.OneTo{Int64}}}, false}} where {Tv, Ti}, p::Real)
norm(v::Vec)
norm(A::SparseArrays.AbstractSparseMatrixCSC)
norm(A::SparseArrays.AbstractSparseMatrixCSC, p::Real)
norm(x::Number)
norm(x::Number, p::Real)
norm(a::StaticArraysCore.StaticArray)
norm(a::StaticArraysCore.StaticArray, p::Real)
norm(::Missing)
norm(::Missing, p::Real)
norm(itr)
norm(itr, p::Real)
offset
offset(path, d::Real)
on_change
on_change(f, shape::Shape)
on_change(f, shapes)
open_path_ops
open_path_ops(start, ops...)
open_path_sequence
open_path_sequence(paths...)
open_polygonal_path
open_polygonal_path()
open_polygonal_path(vertices)
open_spline_path
open_spline_path()
open_spline_path(vertices)
open_spline_path(vertices, v0)
open_spline_path(vertices, v0, v1)
outer_path
outer_path(region::Region)
panel
panel()
panel(region)
panel(region, family; region, family, ref)
panel_family
panel_family()
panel_family(Name::String)
panel_family(Name::String, Thickness::Real)
panel_family(Name::String, Thickness::Real, Right_material::Material)
panel_family(Name::String, Thickness::Real, Right_material::Material, Left_material::Material)
panel_family(Name::String, Thickness::Real, Right_material::Material, Left_material::Material, Side_material::Material; name, thickness, right_material, left_material, side_material, based_on, implemented_as, data)
panel_family(v::Panel)
panel_family_element
panel_family_element(family::Family)
panel_family_element(family::Family, implemented_as; name, thickness, right_material, left_material, side_material)
panel_region
panel_region(v::Panel)
panning
panning(camera, targets)
panning(camera, targets, lens)
panning(camera, targets, lens, aperture)
parametric_surface
parametric_surface()
parametric_surface(definition)
parametric_surface(definition, domain_u)
parametric_surface(definition, domain_u, domain_v; definition, domain_u, domain_v, ref)
parametric_surface_definition
parametric_surface_definition(v::ParametricSurface)
parametric_surface_domain_u
parametric_surface_domain_u(v::ParametricSurface)
parametric_surface_domain_v
parametric_surface_domain_v(v::ParametricSurface)
parse_signature
parse_signature(::Val{:CPP}, sig::AbstractString)
parse_signature(::Val{:CS}, sig::AbstractString)
parse_signature(::Val{:PY}, sig::AbstractString)
parse_signature(::Val{:ACAD}, sig::T) where T
path_domain
path_domain(path::Union{ClosedPolygonalPath, OpenPolygonalPath})
path_domain(path::ArcPath)
path_domain(path::CircularPath)
path_domain(path::RectangularPath)
path_domain(path::Path)
path_end
path_end(path::OpenPolygonalPath)
path_end(path::OpenSplinePath)
path_end(path::ClosedSplinePath)
path_end(path::ClosedPath)
path_end(p::Path)
path_frames
path_frames(path::RectangularPath)
path_frames(path::OpenPolygonalPath)
path_frames(path::ClosedPolygonalPath)
path_frames(path::Path)
path_length
path_length(ps::Vector{<:Loc})
path_length(path::Union{ClosedPathSequence, OpenPathSequence})
path_length(path::CircularPath)
path_length(path::ArcPath)
path_length(path::RectangularPath)
path_length(path::OpenPolygonalPath)
path_length(path::ClosedPolygonalPath)
path_length(path::KhepriBase.PathOps)
path_length(op::LineOp)
path_length(op::ArcOp)
path_replace_suffix
path_replace_suffix(path::String, suffix::String)
path_sequence
path_sequence(paths...)
path_set
path_set(paths...)
path_start
path_start(path::Union{ClosedPolygonalPath, OpenPolygonalPath})
path_start(path::Union{ClosedSplinePath, OpenSplinePath})
path_start(p::Path)
path_vertices
path_vertices(path::Union{ClosedPolygonalPath, ClosedSplinePath, OpenPolygonalPath, OpenSplinePath})
path_vertices(path::Path)
path_vertices(s::Shape1D)
path_vertices_on
path_vertices_on(path::Path, p)
path_vertices_on(vs::Vector{<:Loc}, p)
planar_path_normal
planar_path_normal(path::Union{ClosedPolygonalPath, OpenPolygonalPath})
planar_path_normal(path::T) where T<:Union{ClosedPathSequence, OpenPathSequence, PathSet, Region}
planar_path_normal(path::ArcPath)
planar_path_normal(path::CircularPath)
planar_path_normal(path::RectangularPath)
planar_polygonal_path
planar_polygonal_path(path)
plus_profile
plus_profile()
plus_profile(Width::Real)
plus_profile(Width::Real, Height::Real; width, height, thickness)
point
point()
point(position)
point(position, material; position, material, ref)
point_material
point_material(v::Point)
point_position
point_position(v::Point)
pointlight
pointlight()
pointlight(loc)
pointlight(loc, color)
pointlight(loc, color, intensity)
pointlight(loc, color, intensity, range)
pointlight(loc, color, intensity, range, level; loc, color, intensity, range, level, ref)
pointlight_color
pointlight_color(v::Pointlight)
pointlight_intensity
pointlight_intensity(v::Pointlight)
pointlight_level
pointlight_level(v::Pointlight)
pointlight_loc
pointlight_loc(v::Pointlight)
pointlight_range
pointlight_range(v::Pointlight)
pol
pol(rho::Real, phi::Real)
pol(rho::Real, phi::Real, cs::KhepriBase.CS)
cyl_phi
cyl_phi(p::Union{Loc, Vec})
cyl_rho
cyl_rho(p::Union{Loc, Vec})
polygon
polygon()
polygon(vertices)
polygon(vertices, material; vertices, material, ref)
polygon(v0, v1, vs...)
polygon_material
polygon_material(v::Polygon)
polygon_vertices
polygon_vertices(v::Polygon)
polygonal_path
polygonal_path()
polygonal_path(vertices::Vector{<:Loc})
polygonal_path(v::Loc, vs...)
prepare_for_saving_file
prepare_for_saving_file(path::String)
prism
prism()
prism(bs::Vector{<:Loc}, h::Real)
prism(bs)
prism(bs, v)
prism(bs, v, material; bs, v, material, ref)
prism_bs
prism_bs(v::Prism)
prism_material
prism_material(v::Prism)
prism_v
prism_v(v::Prism)
process_bars
process_bars(bars, processed_nodes)
process_nodes
process_nodes(nodes)
process_nodes(nodes, load)
process_nodes(nodes, load, loads_points)
pyramid
pyramid()
pyramid(bs)
pyramid(bs, t)
pyramid(bs, t, material; bs, t, material, ref)
pyramid_bs
pyramid_bs(v::Pyramid)
pyramid_frustum
pyramid_frustum()
pyramid_frustum(bs)
pyramid_frustum(bs, ts)
pyramid_frustum(bs, ts, material; bs, ts, material, ref)
pyramid_frustum_bs
pyramid_frustum_bs(v::PyramidFrustum)
pyramid_frustum_material
pyramid_frustum_material(v::PyramidFrustum)
pyramid_frustum_ts
pyramid_frustum_ts(v::PyramidFrustum)
pyramid_material
pyramid_material(v::Pyramid)
pyramid_t
pyramid_t(v::Pyramid)
quad_center
quad_center(p0, p1, p2, p3)
quad_grid
quad_grid(quad, points, closed_u, closed_v)
quad_grid_indexes
quad_grid_indexes(si, sj, closed_u, closed_v)
quad_normal
quad_normal(p0, p1, p2, p3)
random
random(x::Int64)
random(x::Real)
random_range
random_range(x0, x1)
raw_plane
raw_plane(v::XYZ)
raw_point
raw_point(v::Union{VXYZ, XYZ})
realistic_sky
realistic_sky()
realistic_sky(date::Dates.DateTime)
realistic_sky(date::Dates.DateTime, latitude::Real)
realistic_sky(date::Dates.DateTime, latitude::Real, longitude::Real)
realistic_sky(date::Dates.DateTime, latitude::Real, longitude::Real, elevation::Real)
realistic_sky(date::Dates.DateTime, latitude::Real, longitude::Real, elevation::Real, meridian::Real)
realistic_sky(date::Dates.DateTime, latitude::Real, longitude::Real, elevation::Real, meridian::Real, turbidity::Real)
realistic_sky(date::Dates.DateTime, latitude::Real, longitude::Real, elevation::Real, meridian::Real, turbidity::Real, sun::Bool)
realistic_sky(date::Dates.DateTime, latitude::Real, longitude::Real, elevation::Real, meridian::Real, turbidity::Real, sun::Bool, backends::Tuple{Vararg{Backend}}; date, latitude, longitude, elevation, meridian, turbidity, sun, backends)
realize
realize(b::Backend, s::Union{SubtractionShape2D, SubtractionShape3D})
realize(b::Backend, s::Union{Door, Window})
realize(b::Backend, s::Table)
realize(b::Backend, s::Pyramid)
realize(b::Backend, s::TableAndChairs)
realize(b::Backend, s::UnionShape)
realize(b::Backend, s::Polygon)
realize(b::Backend, s::Sweep)
realize(b::Backend, s::Torus)
realize(b::Backend, s::TrussNode)
realize(b::Backend, s::Pointlight)
realize(b::Backend, s::Spline)
realize(b::Backend, s::Isosurface)
realize(b::Backend, s::RevolveCurve)
realize(b::Backend, s::SurfaceArc)
realize(b::Backend, s::SurfacePath)
realize(b::Backend, l::Layer)
realize(b::Backend, s::Point)
realize(b::Backend, s::Panel)
realize(b::Backend, s::Roof)
realize(b::Backend, s::Line)
realize(b::Backend, s::LoftSurfaces)
realize(b::Backend, s::SurfaceRegularPolygon)
realize(b::Backend, s::PyramidFrustum)
realize(b::Backend, s::Ieslight)
realize(b::B, w::Wall) where B<:Backend
realize(b::Backend, s::Extrusion)
realize(b::Backend, s::Sphere)
realize(b::Backend, s::RightCuboid)
realize(b::Backend, s::Chair)
realize(b::Backend, s::Column)
realize(b::Backend, s::FreeColumn)
realize(b::Backend, s::RevolveSurface)
realize(b::Backend, s::LoftSurfacePoint)
realize(b::Backend, s::Cuboid)
realize(b::Backend, s::Surface)
realize(b::Backend, s::Rectangle)
realize(b::Backend, s::ClosedLine)
realize(b::Backend, s::SurfaceEllipticArc)
realize(b::Backend, s::LoftCurvePoint)
realize(b::Backend, s::Spotlight)
realize(b::Backend, s::KhepriBase.Text)
realize(b::Backend, s::Dimension)
realize(b::Backend, s::Cylinder)
realize(b::Backend, s::SurfacePolygon)
realize(b::Backend, s::Beam)
realize(b::Backend, s::LoftPoints)
realize(b::Backend, s::Cone)
realize(b::Backend, m::Material)
realize(b::Backend, s::RegularPolygon)
realize(b::Backend, s::SurfaceGrid)
realize(b::Backend, s::SurfaceCircle)
realize(b::Backend, s::RegularPyramid)
realize(b::Backend, s::Box)
realize(b::Backend, s::CurtainWall)
realize(b::Backend, s::SurfaceMesh)
realize(b::Backend, s::ConeFrustum)
realize(b::Backend, s::SurfaceRectangle)
realize(b::Backend, s::Circle)
realize(b::Backend, s::TrussBar)
realize(b::Backend, s::Arc)
realize(b::Backend, s::Slab)
realize(b::Backend, s::Prism)
realize(b::Backend, s::Level)
realize(b::Backend, s::LoftCurves)
realize(b::Backend, s::ClosedSpline)
realize(b::Backend, s::RevolvePoint)
realize(b::Backend, s::RegularPyramidFrustum)
realize(b::Backend, s::RegularPrism)
realize(::HasBooleanOps{false}, b::Backend, w::Wall)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::EmptyShape)
realize(b::Backend, s::EmptyShape)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::Mirror)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::Rotate)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::IntersectionShape)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::Ellipse)
realize(b::Backend, s::Ellipse)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::UnionMirror)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, f::ChairFamily)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::Move)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, f::TableFamily)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::Scale)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::SurfaceEllipse)
realize(b::Backend, s::SurfaceEllipse)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::EllipticArc)
realize(b::Backend, s::EllipticArc)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::Thicken)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::Slice)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::Unknown)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::Block)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::Transform)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, f::TableChairFamily)
realize(b::Backend, f::Family)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::BlockInstance)
realize(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, s::UniversalShape)
realize(b::Backend, s::UniversalShape)
realize(::HasBooleanOps{true}, b::Backend, w::Wall)
realize_beam_profile
realize_beam_profile(s::KhepriBase.BIMShape, profile::Path, cb::Loc, length::Real)
realize_beam_profile(s::KhepriBase.BIMShape, profile::Path, cb::Loc, length::Real, backends::Tuple{Vararg{Backend}}; backends)
realize_shapes
realize_shapes(b::IOBufferBackend)
rectangle
rectangle()
rectangle(p::Loc, q::Loc)
rectangle(corner)
rectangle(corner, dx)
rectangle(corner, dx, dy)
rectangle(corner, dx, dy, material; corner, dx, dy, material, ref)
rectangle_corner
rectangle_corner(v::Rectangle)
rectangle_dx
rectangle_dx(v::Rectangle)
rectangle_dy
rectangle_dy(v::Rectangle)
rectangle_material
rectangle_material(v::Rectangle)
rectangular_path
rectangular_path()
rectangular_path(corner::Loc)
rectangular_path(corner::Loc, dx::Real)
rectangular_path(corner::Loc, dx::Real, dy::Real)
rectangular_profile
rectangular_profile()
rectangular_profile(Width::Real)
rectangular_profile(Width::Real, Height::Real; width, height)
ref
ref(b::Backend)
ref(b::Backend, s::KhepriBase.Proxy)
region
region(r::Region, inners...)
region(outer, inners...)
register_for_changes
register_for_changes(shapes::Vector{<:Shape})
register_shape_for_changes
register_shape_for_changes(s::Shape, s::Shape)
register_shape_for_changes(s::Shape, s::Shape, b::Backend)
regular_polygon
regular_polygon()
regular_polygon(edges)
regular_polygon(edges, center)
regular_polygon(edges, center, radius)
regular_polygon(edges, center, radius, angle)
regular_polygon(edges, center, radius, angle, inscribed)
regular_polygon(edges, center, radius, angle, inscribed, material; edges, center, radius, angle, inscribed, material, ref)
regular_polygon_angle
regular_polygon_angle(v::RegularPolygon)
regular_polygon_center
regular_polygon_center(v::RegularPolygon)
regular_polygon_edges
regular_polygon_edges(v::RegularPolygon)
regular_polygon_inscribed
regular_polygon_inscribed(v::RegularPolygon)
regular_polygon_material
regular_polygon_material(v::RegularPolygon)
regular_polygon_radius
regular_polygon_radius(v::RegularPolygon)
regular_polygon_vertices
regular_polygon_vertices()
regular_polygon_vertices(edges::Integer)
regular_polygon_vertices(edges::Integer, center::Loc)
regular_polygon_vertices(edges::Integer, center::Loc, radius::Real)
regular_polygon_vertices(edges::Integer, center::Loc, radius::Real, angle::Real)
regular_polygon_vertices(edges::Integer, center::Loc, radius::Real, angle::Real, is_inscribed::Bool)
regular_prism
regular_prism()
regular_prism(edges::Integer, cb::Loc, r::Real, angle::Real, ct::Loc)
regular_prism(edges::Integer, cb::Loc, r::Real, angle::Real, ct::Loc, inscribed::Bool)
regular_prism(edges)
regular_prism(edges, cb)
regular_prism(edges, cb, r)
regular_prism(edges, cb, r, angle)
regular_prism(edges, cb, r, angle, h)
regular_prism(edges, cb, r, angle, h, inscribed)
regular_prism(edges, cb, r, angle, h, inscribed, material; edges, cb, r, angle, h, inscribed, material, ref)
regular_prism_angle
regular_prism_angle(v::RegularPrism)
regular_prism_cb
regular_prism_cb(v::RegularPrism)
regular_prism_edges
regular_prism_edges(v::RegularPrism)
regular_prism_h
regular_prism_h(v::RegularPrism)
regular_prism_inscribed
regular_prism_inscribed(v::RegularPrism)
regular_prism_material
regular_prism_material(v::RegularPrism)
regular_prism_r
regular_prism_r(v::RegularPrism)
regular_pyramid
regular_pyramid()
regular_pyramid(edges::Integer, cb::Loc, rb::Real, angle::Real, ct::Loc)
regular_pyramid(edges::Integer, cb::Loc, rb::Real, angle::Real, ct::Loc, inscribed::Bool)
regular_pyramid(edges)
regular_pyramid(edges, cb)
regular_pyramid(edges, cb, rb)
regular_pyramid(edges, cb, rb, angle)
regular_pyramid(edges, cb, rb, angle, h)
regular_pyramid(edges, cb, rb, angle, h, inscribed)
regular_pyramid(edges, cb, rb, angle, h, inscribed, material; edges, cb, rb, angle, h, inscribed, material, ref)
regular_pyramid_angle
regular_pyramid_angle(v::RegularPyramid)
regular_pyramid_cb
regular_pyramid_cb(v::RegularPyramid)
regular_pyramid_edges
regular_pyramid_edges(v::RegularPyramid)
regular_pyramid_frustum
regular_pyramid_frustum()
regular_pyramid_frustum(edges::Integer, cb::Loc, rb::Real, angle::Real, ct::Loc)
regular_pyramid_frustum(edges::Integer, cb::Loc, rb::Real, angle::Real, ct::Loc, rt::Real)
regular_pyramid_frustum(edges::Integer, cb::Loc, rb::Real, angle::Real, ct::Loc, rt::Real, inscribed::Bool)
regular_pyramid_frustum(edges)
regular_pyramid_frustum(edges, cb)
regular_pyramid_frustum(edges, cb, rb)
regular_pyramid_frustum(edges, cb, rb, angle)
regular_pyramid_frustum(edges, cb, rb, angle, h)
regular_pyramid_frustum(edges, cb, rb, angle, h, rt)
regular_pyramid_frustum(edges, cb, rb, angle, h, rt, inscribed)
regular_pyramid_frustum(edges, cb, rb, angle, h, rt, inscribed, material; edges, cb, rb, angle, h, rt, inscribed, material, ref)
regular_pyramid_frustum_angle
regular_pyramid_frustum_angle(v::RegularPyramidFrustum)
regular_pyramid_frustum_cb
regular_pyramid_frustum_cb(v::RegularPyramidFrustum)
regular_pyramid_frustum_edges
regular_pyramid_frustum_edges(v::RegularPyramidFrustum)
regular_pyramid_frustum_h
regular_pyramid_frustum_h(v::RegularPyramidFrustum)
regular_pyramid_frustum_inscribed
regular_pyramid_frustum_inscribed(v::RegularPyramidFrustum)
regular_pyramid_frustum_material
regular_pyramid_frustum_material(v::RegularPyramidFrustum)
regular_pyramid_frustum_rb
regular_pyramid_frustum_rb(v::RegularPyramidFrustum)
regular_pyramid_frustum_rt
regular_pyramid_frustum_rt(v::RegularPyramidFrustum)
regular_pyramid_h
regular_pyramid_h(v::RegularPyramid)
regular_pyramid_inscribed
regular_pyramid_inscribed(v::RegularPyramid)
regular_pyramid_material
regular_pyramid_material(v::RegularPyramid)
regular_pyramid_rb
regular_pyramid_rb(v::RegularPyramid)
remap
remap(in, ::Any, ::Any)
render_pathname
render_pathname(name::String)
render_size
render_size()
render_size(width::Integer, heigth::Integer)
render_view
render_view()
render_view(name::String)
render_view(name::String, backend::Backend)
rendering_with
rendering_with(f; dir, user_dir, backend_dir, kind_dir, color_dir, ext, width, height, quality, exposure, floor_width, floor_height)
reset_backend
reset_backend()
reset_backend(b::SocketBackend)
reset_backend(backend::Backend; backend)
retry_connecting
retry_connecting(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64})
retry_connecting(b::RemoteBackend)
reverse_dict
reverse_dict(dict)
revolve
revolve()
revolve(profile::Shape)
revolve(profile::Shape, p::Loc)
revolve(profile::Shape, p::Loc, n::Vec)
revolve(profile::Shape, p::Loc, n::Vec, start_angle::Real)
revolve(profile::Shape, p::Loc, n::Vec, start_angle::Real, amplitude::Real)
revolve_curve
revolve_curve()
revolve_curve(profile)
revolve_curve(profile, p)
revolve_curve(profile, p, n)
revolve_curve(profile, p, n, start_angle)
revolve_curve(profile, p, n, start_angle, amplitude)
revolve_curve(profile, p, n, start_angle, amplitude, material; profile, p, n, start_angle, amplitude, material, ref)
revolve_curve_amplitude
revolve_curve_amplitude(v::RevolveCurve)
revolve_curve_material
revolve_curve_material(v::RevolveCurve)
revolve_curve_n
revolve_curve_n(v::RevolveCurve)
revolve_curve_p
revolve_curve_p(v::RevolveCurve)
revolve_curve_profile
revolve_curve_profile(v::RevolveCurve)
revolve_curve_start_angle
revolve_curve_start_angle(v::RevolveCurve)
revolve_point
revolve_point()
revolve_point(profile)
revolve_point(profile, p)
revolve_point(profile, p, n)
revolve_point(profile, p, n, start_angle)
revolve_point(profile, p, n, start_angle, amplitude)
revolve_point(profile, p, n, start_angle, amplitude, material; profile, p, n, start_angle, amplitude, material, ref)
revolve_point_amplitude
revolve_point_amplitude(v::RevolvePoint)
revolve_point_material
revolve_point_material(v::RevolvePoint)
revolve_point_n
revolve_point_n(v::RevolvePoint)
revolve_point_p
revolve_point_p(v::RevolvePoint)
revolve_point_profile
revolve_point_profile(v::RevolvePoint)
revolve_point_start_angle
revolve_point_start_angle(v::RevolvePoint)
revolve_surface
revolve_surface()
revolve_surface(profile)
revolve_surface(profile, p)
revolve_surface(profile, p, n)
revolve_surface(profile, p, n, start_angle)
revolve_surface(profile, p, n, start_angle, amplitude)
revolve_surface(profile, p, n, start_angle, amplitude, material; profile, p, n, start_angle, amplitude, material, ref)
revolve_surface_amplitude
revolve_surface_amplitude(v::RevolveSurface)
revolve_surface_material
revolve_surface_material(v::RevolveSurface)
revolve_surface_n
revolve_surface_n(v::RevolveSurface)
revolve_surface_p
revolve_surface_p(v::RevolveSurface)
revolve_surface_profile
revolve_surface_profile(v::RevolveSurface)
revolve_surface_start_angle
revolve_surface_start_angle(v::RevolveSurface)
rgb_radiance
rgb_radiance(c::RGB)
right_cuboid
right_cuboid()
right_cuboid(cb::Loc, width::Real, height::Real, ct::Loc)
right_cuboid(cb::Loc, width::Real, height::Real, ct::Loc, angle::Real)
right_cuboid(cb)
right_cuboid(cb, width)
right_cuboid(cb, width, height)
right_cuboid(cb, width, height, h)
right_cuboid(cb, width, height, h, material; cb, width, height, h, material, ref)
right_cuboid_cb
right_cuboid_cb(v::RightCuboid)
right_cuboid_h
right_cuboid_h(v::RightCuboid)
right_cuboid_height
right_cuboid_height(v::RightCuboid)
right_cuboid_material
right_cuboid_material(v::RightCuboid)
right_cuboid_width
right_cuboid_width(v::RightCuboid)
roof
roof()
roof(region)
roof(region, level)
roof(region, level, family; region, level, family, ref)
roof_family
roof_family()
roof_family(Name::String)
roof_family(Name::String, Thickness::Real)
roof_family(Name::String, Thickness::Real, Coating_thickness::Real)
roof_family(Name::String, Thickness::Real, Coating_thickness::Real, Bottom_material::Material)
roof_family(Name::String, Thickness::Real, Coating_thickness::Real, Bottom_material::Material, Top_material::Material)
roof_family(Name::String, Thickness::Real, Coating_thickness::Real, Bottom_material::Material, Top_material::Material, Side_material::Material; name, thickness, coating_thickness, bottom_material, top_material, side_material, based_on, implemented_as, data)
roof_family(v::Roof)
roof_family_element
roof_family_element(family::Family)
roof_family_element(family::Family, implemented_as; name, thickness, coating_thickness, bottom_material, top_material, side_material)
roof_level
roof_level(v::Roof)
roof_region
roof_region(v::Roof)
rotate
rotate()
rotate(shape)
rotate(shape, angle)
rotate(shape, angle, p)
rotate(shape, angle, p, v; shape, angle, p, v, ref)
rotate_angle
rotate_angle(v::Rotate)
rotate_p
rotate_p(v::Rotate)
rotate_shape
rotate_shape(v::Rotate)
rotate_v
rotate_v(v::Rotate)
rotate_vector
rotate_vector(vector, axis, angle)
rotated_around_p_v_cs
rotated_around_p_v_cs(cs::KhepriBase.CS, a::Real, b::Real, c::Real, u::Real, v::Real, w::Real, phi::Real)
rotated_x_cs
rotated_x_cs(cs::KhepriBase.CS, α::Real)
rotated_y_cs
rotated_y_cs(cs::KhepriBase.CS, α::Real)
rotated_z_cs
rotated_z_cs(cs::KhepriBase.CS, α::Real)
rotated_zyx_cs
rotated_zyx_cs(cs::KhepriBase.CS, x::Real, y::Real, z::Real)
rotation_minimizing_frames
rotation_minimizing_frames(frames)
rotation_minimizing_frames(u0, xs, ts)
save_as
save_as(pathname::String, format::String)
save_as(pathname::String, format::String, backend::Backend; backend)
save_film_frame
save_film_frame()
save_film_frame(obj; backend)
save_shape!
save_shape!(b::IOBufferBackend, s::Shape)
save_shape!(b::Backend, s::Shape)
save_view
save_view()
save_view(name::String)
scale
scale()
scale(path::CircularPath, s::Real)
scale(path::CircularPath, s::Real, p::Loc)
scale(path::RectangularPath, s::Real)
scale(path::RectangularPath, s::Real, p::Loc)
scale(path::OpenPolygonalPath, s::Real)
scale(path::OpenPolygonalPath, s::Real, p::Loc)
scale(path::ClosedPolygonalPath, s::Real)
scale(path::ClosedPolygonalPath, s::Real, p::Loc)
scale(shape)
scale(shape, s)
scale(shape, s, p; shape, s, p, ref)
scale_p
scale_p(v::Scale)
scale_s
scale_s(v::Scale)
scale_shape
scale_shape(v::Scale)
scaled_cs
scaled_cs(cs::KhepriBase.CS, x::Real, y::Real, z::Real)
scaled_cs(p::XYZ, x::Real, y::Real, z::Real)
select_camera_target_lens_positions
select_camera_target_lens_positions()
select_curve
select_curve()
select_curve(prompt::String)
select_curve(prompt::String, backend::Backend; prompt, backend)
select_curves
select_curves()
select_curves(prompt::String)
select_curves(prompt::String, backend::Backend; prompt, backend)
select_many_with_prompt
select_many_with_prompt(prompt::String, b::Backend, f::Function)
select_one_with_prompt
select_one_with_prompt(prompt::String, b::Backend, f::Function)
select_point
select_point()
select_point(prompt::String)
select_point(prompt::String, backend::Backend; prompt, backend)
select_points
select_points()
select_points(prompt::String)
select_points(prompt::String, backend::Backend; prompt, backend)
select_position
select_position()
select_position(prompt::String)
select_position(prompt::String, backend::Backend; prompt, backend)
select_positions
select_positions()
select_positions(prompt::String)
select_positions(prompt::String, backend::Backend; prompt, backend)
select_shape
select_shape()
select_shape(prompt::String)
select_shape(prompt::String, backend::Backend; prompt, backend)
select_shapes
select_shapes()
select_shapes(prompt::String)
select_shapes(prompt::String, backend::Backend; prompt, backend)
select_solid
select_solid()
select_solid(prompt::String)
select_solid(prompt::String, backend::Backend; prompt, backend)
select_solids
select_solids()
select_solids(prompt::String)
select_solids(prompt::String, backend::Backend; prompt, backend)
select_surface
select_surface()
select_surface(prompt::String)
select_surface(prompt::String, backend::Backend; prompt, backend)
select_surfaces
select_surfaces()
select_surfaces(prompt::String)
select_surfaces(prompt::String, backend::Backend; prompt, backend)
series
series(start::Real, step::Real, count::Int64)
set_backend_family
set_backend_family(family::Family, backend::Backend, backend_family::Family)
set_on!
set_on!(b::Backend, proxy, ref)
set_on!(proxy, ref)
set_ground
set_ground()
set_ground(level::Real)
set_ground(level::Real, material::Material)
set_ground(level::Real, material::Material, backends::Tuple{Vararg{Backend}}; level, material, backends)
set_layer_active
set_layer_active(layer, status)
set_layer_active(layer, status, backends::Tuple{Vararg{Backend}}; backends)
set_length_unit
set_length_unit()
set_length_unit(unit::String)
set_length_unit(unit::String, backends::Tuple{Vararg{Backend}}; unit, backends)
set_on!
set_on!(b::Backend, proxy, ref)
set_on!(proxy, ref)
set_normal_sky
set_normal_sky()
set_normal_sky(backends::Tuple{Vararg{Backend}}; backends)
set_on!
set_on!(b::Backend, proxy, ref)
set_on!(proxy, ref)
set_overcast_sky
set_overcast_sky()
set_overcast_sky(backends::Tuple{Vararg{Backend}}; backends)
set_random_seed
set_random_seed(v::Int64)
set_sky
set_sky()
set_sky(turbidity::Real)
set_sky(turbidity::Real, sun::Bool)
set_sky(turbidity::Real, sun::Bool, backends::Tuple{Vararg{Backend}}; turbidity, sun, backends)
set_time_place
set_time_place()
set_time_place(date::Dates.DateTime)
set_time_place(date::Dates.DateTime, latitude::Real)
set_time_place(date::Dates.DateTime, latitude::Real, longitude::Real)
set_time_place(date::Dates.DateTime, latitude::Real, longitude::Real, elevation::Real)
set_time_place(date::Dates.DateTime, latitude::Real, longitude::Real, elevation::Real, meridian::Real)
set_time_place(date::Dates.DateTime, latitude::Real, longitude::Real, elevation::Real, meridian::Real, backends::Tuple{Vararg{Backend}}; date, latitude, longitude, elevation, meridian, backends)
set_view
set_view(camera::Loc, target::Loc)
set_view(camera::Loc, target::Loc, lens::Real)
set_view(camera::Loc, target::Loc, lens::Real, aperture::Real)
set_view(camera::Loc, target::Loc, lens::Real, aperture::Real, backends::Tuple{Vararg{Backend}}; lens, aperture, backends)
set_view_save_frame
set_view_save_frame(camera, target)
set_view_save_frame(camera, target, lens)
set_view_save_frame(camera, target, lens, aperture)
set_view_save_frames
set_view_save_frames(cameras::Vector{<:Loc}, targets::Vector{<:Loc})
set_view_save_frames(cameras::Vector{<:Loc}, targets::Vector{<:Loc}, lens::Real)
set_view_save_frames(cameras::Vector{<:Loc}, targets::Vector{<:Loc}, lens::Real, aperture::Real)
set_view_save_frames(cameras::Vector{<:Loc}, targets::Vector{<:Loc}, lenses::Vector{<:Real}, apertures::Vector{<:Real})
set_view_top
set_view_top()
set_view_top(backends::Tuple{Vararg{Backend}}; backends)
shape_source
shape_source(s)
show_cs
show_cs(p)
show_cs(p, scale)
show_truss_deformation
show_truss_deformation()
show_truss_deformation(results)
show_truss_deformation(results, visualizer::Backend; node_radius, bar_radius, factor, deformation_name, deformation_color, no_deformation_name, no_deformation_color)
slab
slab()
slab(region)
slab(region, level)
slab(region, level, family; region, level, family, ref)
slab_family
slab_family()
slab_family(Name::String)
slab_family(Name::String, Thickness::Real)
slab_family(Name::String, Thickness::Real, Coating_thickness::Real)
slab_family(Name::String, Thickness::Real, Coating_thickness::Real, Bottom_material::Material)
slab_family(Name::String, Thickness::Real, Coating_thickness::Real, Bottom_material::Material, Top_material::Material)
slab_family(Name::String, Thickness::Real, Coating_thickness::Real, Bottom_material::Material, Top_material::Material, Side_material::Material; name, thickness, coating_thickness, bottom_material, top_material, side_material, based_on, implemented_as, data)
slab_family(v::Slab)
slab_family_element
slab_family_element(family::Family)
slab_family_element(family::Family, implemented_as; name, thickness, coating_thickness, bottom_material, top_material, side_material)
slab_level
slab_level(v::Slab)
slab_region
slab_region(v::Slab)
slice
slice()
slice(shape)
slice(shape, p)
slice(shape, p, n; shape, p, n, ref)
slice_n
slice_n(v::Slice)
slice_p
slice_p(v::Slice)
slice_ref
slice_ref(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, r::NativeRef{KhepriAutoCAD.ACADKey, Int64}, p::Loc, v::Vec)
slice_ref(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, r::UnionRef{KhepriAutoCAD.ACADKey, Int64}, p::Loc, v::Vec)
slice_shape
slice_shape(v::Slice)
source_shapes
source_shapes(file, line)
sph
sph(rho::Real, phi::Real, psi::Real)
sph(rho::Real, phi::Real, psi::Real, cs::KhepriBase.CS)
sph_phi
sph_phi(p::Union{Loc, Vec})
sph_psi
sph_psi(p::Union{Loc, Vec})
sph_rho
sph_rho(p::Union{Loc, Vec})
sphere
sphere()
sphere(center)
sphere(center, radius)
sphere(center, radius, material; center, radius, material, ref)
sphere_center
sphere_center(v::Sphere)
sphere_material
sphere_material(v::Sphere)
sphere_radius
sphere_radius(v::Sphere)
spline
spline()
spline(v0::Loc, v1::Loc, vs...)
spline(points)
spline(points, v0)
spline(points, v0, v1)
spline(points, v0, v1, material; points, v0, v1, material, ref)
spline_material
spline_material(v::Spline)
spline_path
spline_path(vertices::Vector{<:Loc})
spline_path(v::Loc, vs...)
spline_points
spline_points(v::Spline)
spline_v0
spline_v0(v::Spline)
spline_v1
spline_v1(v::Spline)
spotlight
spotlight()
spotlight(loc)
spotlight(loc, dir)
spotlight(loc, dir, hotspot)
spotlight(loc, dir, hotspot, falloff; loc, dir, hotspot, falloff, ref)
spotlight_dir
spotlight_dir(v::Spotlight)
spotlight_falloff
spotlight_falloff(v::Spotlight)
spotlight_hotspot
spotlight_hotspot(v::Spotlight)
spotlight_loc
spotlight_loc(v::Spotlight)
start_connection
start_connection(b::SocketBackend)
start_film
start_film(name::String)
stroke
stroke(path; material, backend, backends)
stroke_op
stroke_op(b::Backend, op::KhepriBase.LineXThenYOp, start::Loc, curr::Loc, refs)
stroke_op(b::Backend, op::KhepriBase.LineYThenXOp, start::Loc, curr::Loc, refs)
stroke_unite
stroke_unite(b::Backend, refs)
subpath
subpath(path::CircularPath, a::Real, b::Real)
subpath(path::ArcPath, a::Real, b::Real)
subpath(path::RectangularPath, a::Real, b::Real)
subpath(path::ClosedPolygonalPath, a::Real, b::Real)
subpath(path::OpenPolygonalPath, a::Real, b::Real)
subpath(path::Path, a::Real, b::Real)
subpath_ending_at
subpath_ending_at(path::OpenPolygonalPath, d::Real)
subpath_ending_at(path::KhepriBase.PathOps, d::Real)
subpath_ending_at(pathOp::LineOp, d::Real)
subpath_ending_at(pathOp::ArcOp, d::Real)
subpath_ending_at(path::Union{ClosedPathSequence, OpenPathSequence}, d::Real)
subpath_ending_at(path::Path, d::Real)
subpath_starting_at
subpath_starting_at(path::OpenPolygonalPath, d::Real)
subpath_starting_at(path::KhepriBase.PathOps, d::Real)
subpath_starting_at(pathOp::LineOp, d::Real)
subpath_starting_at(pathOp::ArcOp, d::Real)
subpath_starting_at(path::Union{ClosedPathSequence, OpenPathSequence}, d::Real)
subpath_starting_at(path::Path, d::Real)
subpaths
subpaths(path::OpenPolygonalPath)
subpaths(path::ClosedPolygonalPath)
subpaths(path::Path)
subtract_paths
subtract_paths(b::Backend, c_r_w_path, c_l_w_path, c_r_op_path, c_l_op_path)
subtract_paths(path1::ClosedPolygonalPath, path2::ClosedPolygonalPath)
subtract_paths(path1::Path, path2::Path)
subtract_polygon_vertices
subtract_polygon_vertices(pts1, pts2)
subtract_ref
subtract_ref(b::Backend{K, T}, r0::UnionRef{K, T}, r1::UnionRef{K, T}) where {K, T}
subtract_ref(b::Backend{K, T}, r0::GenericRef{K, T}, r1::UniversalRef{K, T}) where {K, T}
subtract_ref(b::Backend{K, T}, r0::GenericRef{K, T}, r1::EmptyRef{K, T}) where {K, T}
subtract_ref(b::Backend{K, T}, r0::EmptyRef{K, T}, r1::GenericRef{K, T}) where {K, T}
subtract_ref(b::Backend{K, T}, r0::GenericRef{K, T}, r1::UnionRef{K, T}) where {K, T}
subtract_ref(b::Backend{K, T}, r0::UnionRef{K, T}, r1::GenericRef{K, T}) where {K, T}
subtract_ref(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, r0::NativeRef{KhepriAutoCAD.ACADKey, Int64}, r1::NativeRef{KhepriAutoCAD.ACADKey, Int64})
subtract_ref(b::Backend{K, T}) where {K, T}
subtraction
subtraction(shape::Shape2D, shapes...)
subtraction(shape::Shape3D, shapes...)
subtraction_shape2D
subtraction_shape2D()
subtraction_shape2D(shape)
subtraction_shape2D(shape, shapes; shape, shapes, ref)
subtraction_shape2D_shape
subtraction_shape2D_shape(v::SubtractionShape2D)
subtraction_shape2D_shapes
subtraction_shape2D_shapes(v::SubtractionShape2D)
subtraction_shape3D
subtraction_shape3D()
subtraction_shape3D(shape)
subtraction_shape3D(shape, shapes; shape, shapes, ref)
subtraction_shape3D_shape
subtraction_shape3D_shape(v::SubtractionShape3D)
subtraction_shape3D_shapes
subtraction_shape3D_shapes(v::SubtractionShape3D)
sun_pos
sun_pos(date, timezone, latitude, longitude)
sun_pos(year, month, day, hour, minute, Lstm, latitude, longitude)
surface
surface()
surface(c0::Shape, cs...)
surface(frontier)
surface(frontier, material; frontier, material, ref)
surface_arc
surface_arc()
surface_arc(center)
surface_arc(center, radius)
surface_arc(center, radius, start_angle)
surface_arc(center, radius, start_angle, amplitude)
surface_arc(center, radius, start_angle, amplitude, material; center, radius, start_angle, amplitude, material, ref)
surface_arc_amplitude
surface_arc_amplitude(v::SurfaceArc)
surface_arc_center
surface_arc_center(v::SurfaceArc)
surface_arc_material
surface_arc_material(v::SurfaceArc)
surface_arc_radius
surface_arc_radius(v::SurfaceArc)
surface_arc_start_angle
surface_arc_start_angle(v::SurfaceArc)
surface_boundary
surface_boundary(s::Shape2D)
surface_boundary(s::Shape2D, backend::Backend)
surface_circle
surface_circle()
surface_circle(center)
surface_circle(center, radius)
surface_circle(center, radius, material; center, radius, material, ref)
surface_circle_center
surface_circle_center(v::SurfaceCircle)
surface_circle_material
surface_circle_material(v::SurfaceCircle)
surface_circle_radius
surface_circle_radius(v::SurfaceCircle)
surface_domain
surface_domain(s::SurfaceRectangle)
surface_domain(s::SurfaceCircle)
surface_domain(s::SurfaceArc)
surface_domain(s::SurfaceGrid)
surface_domain(s::Shape2D)
surface_domain(s::Shape2D, backend::Backend)
surface_ellipse
surface_ellipse()
surface_ellipse(center)
surface_ellipse(center, radius_x)
surface_ellipse(center, radius_x, radius_y)
surface_ellipse(center, radius_x, radius_y, material; center, radius_x, radius_y, material, ref)
surface_ellipse_center
surface_ellipse_center(v::SurfaceEllipse)
surface_ellipse_material
surface_ellipse_material(v::SurfaceEllipse)
surface_ellipse_radius_x
surface_ellipse_radius_x(v::SurfaceEllipse)
surface_ellipse_radius_y
surface_ellipse_radius_y(v::SurfaceEllipse)
surface_elliptic_arc
surface_elliptic_arc()
surface_elliptic_arc(center)
surface_elliptic_arc(center, radius_x)
surface_elliptic_arc(center, radius_x, radius_y)
surface_elliptic_arc(center, radius_x, radius_y, start_angle)
surface_elliptic_arc(center, radius_x, radius_y, start_angle, amplitude)
surface_elliptic_arc(center, radius_x, radius_y, start_angle, amplitude, material; center, radius_x, radius_y, start_angle, amplitude, material, ref)
surface_elliptic_arc_amplitude
surface_elliptic_arc_amplitude(v::SurfaceEllipticArc)
surface_elliptic_arc_center
surface_elliptic_arc_center(v::SurfaceEllipticArc)
surface_elliptic_arc_material
surface_elliptic_arc_material(v::SurfaceEllipticArc)
surface_elliptic_arc_radius_x
surface_elliptic_arc_radius_x(v::SurfaceEllipticArc)
surface_elliptic_arc_radius_y
surface_elliptic_arc_radius_y(v::SurfaceEllipticArc)
surface_elliptic_arc_start_angle
surface_elliptic_arc_start_angle(v::SurfaceEllipticArc)
surface_frontier
surface_frontier(v::Surface)
surface_grid
surface_grid()
surface_grid(_points::Vector{<:Vector{<:Loc}})
surface_grid(_points::Vector{<:Vector{<:Loc}}, _closed_u)
surface_grid(_points::Vector{<:Vector{<:Loc}}, _closed_u, _closed_v)
surface_grid(_points::Vector{<:Vector{<:Loc}}, _closed_u, _closed_v, _smooth_u)
surface_grid(_points::Vector{<:Vector{<:Loc}}, _closed_u, _closed_v, _smooth_u, _smooth_v)
surface_grid(_points::Vector{<:Vector{<:Loc}}, _closed_u, _closed_v, _smooth_u, _smooth_v, _material; points, closed_u, closed_v, smooth_u, smooth_v, material)
surface_grid(points)
surface_grid(points, closed_u)
surface_grid(points, closed_u, closed_v)
surface_grid(points, closed_u, closed_v, smooth_u)
surface_grid(points, closed_u, closed_v, smooth_u, smooth_v)
surface_grid(points, closed_u, closed_v, smooth_u, smooth_v, material; points, closed_u, closed_v, smooth_u, smooth_v, material, ref)
surface_grid_closed_u
surface_grid_closed_u(v::SurfaceGrid)
surface_grid_closed_v
surface_grid_closed_v(v::SurfaceGrid)
surface_grid_material
surface_grid_material(v::SurfaceGrid)
surface_grid_points
surface_grid_points(v::SurfaceGrid)
surface_grid_smooth_u
surface_grid_smooth_u(v::SurfaceGrid)
surface_grid_smooth_v
surface_grid_smooth_v(v::SurfaceGrid)
surface_material
surface_material(v::Surface)
surface_mesh
surface_mesh()
surface_mesh(vertices)
surface_mesh(vertices, faces)
surface_mesh(vertices, faces, material; vertices, faces, material, ref)
surface_mesh_faces
surface_mesh_faces(v::SurfaceMesh)
surface_mesh_material
surface_mesh_material(v::SurfaceMesh)
surface_mesh_vertices
surface_mesh_vertices(v::SurfaceMesh)
surface_path
surface_path()
surface_path(path; path, ref)
surface_path_path
surface_path_path(v::SurfacePath)
surface_polygon
surface_polygon()
surface_polygon(vertices)
surface_polygon(vertices, material; vertices, material, ref)
surface_polygon(v0, v1, vs...)
surface_polygon_material
surface_polygon_material(v::SurfacePolygon)
surface_polygon_vertices
surface_polygon_vertices(v::SurfacePolygon)
surface_rectangle
surface_rectangle()
surface_rectangle(p::Loc, q::Loc)
surface_rectangle(corner)
surface_rectangle(corner, dx)
surface_rectangle(corner, dx, dy)
surface_rectangle(corner, dx, dy, material; corner, dx, dy, material, ref)
surface_rectangle_corner
surface_rectangle_corner(v::SurfaceRectangle)
surface_rectangle_dx
surface_rectangle_dx(v::SurfaceRectangle)
surface_rectangle_dy
surface_rectangle_dy(v::SurfaceRectangle)
surface_rectangle_material
surface_rectangle_material(v::SurfaceRectangle)
surface_regular_polygon
surface_regular_polygon()
surface_regular_polygon(edges)
surface_regular_polygon(edges, center)
surface_regular_polygon(edges, center, radius)
surface_regular_polygon(edges, center, radius, angle)
surface_regular_polygon(edges, center, radius, angle, inscribed)
surface_regular_polygon(edges, center, radius, angle, inscribed, material; edges, center, radius, angle, inscribed, material, ref)
surface_regular_polygon_angle
surface_regular_polygon_angle(v::SurfaceRegularPolygon)
surface_regular_polygon_center
surface_regular_polygon_center(v::SurfaceRegularPolygon)
surface_regular_polygon_edges
surface_regular_polygon_edges(v::SurfaceRegularPolygon)
surface_regular_polygon_inscribed
surface_regular_polygon_inscribed(v::SurfaceRegularPolygon)
surface_regular_polygon_material
surface_regular_polygon_material(v::SurfaceRegularPolygon)
surface_regular_polygon_radius
surface_regular_polygon_radius(v::SurfaceRegularPolygon)
sweep
sweep()
sweep(path)
sweep(path, profile)
sweep(path, profile, rotation)
sweep(path, profile, rotation, scale)
sweep(path, profile, rotation, scale, material; path, profile, rotation, scale, material, ref)
sweep_material
sweep_material(v::Sweep)
sweep_path
sweep_path()
sweep_path(v::Sweep)
sweep_path(path)
sweep_path(path, profile)
sweep_path(path, profile, rotation)
sweep_path(path, profile, rotation, scale; path, profile, rotation, scale, ref)
sweep_path_path
sweep_path_path(v::SweepPath)
sweep_path_profile
sweep_path_profile(v::SweepPath)
sweep_path_rotation
sweep_path_rotation(v::SweepPath)
sweep_path_scale
sweep_path_scale(v::SweepPath)
sweep_profile
sweep_profile(v::Sweep)
sweep_rotation
sweep_rotation(v::Sweep)
sweep_scale
sweep_scale(v::Sweep)
switch_to_backend
switch_to_backend(from::Backend, to::Backend)
switch_to_layer
switch_to_layer(layer)
switch_to_layer(layer, backends::Tuple{Vararg{Backend}}; backends)
switch_to_layer(to, b::SocketBackend{KhepriAutoCAD.ACADKey, Int64})
table
table()
table(loc::Loc, angle::Real)
table(loc::Loc, angle::Real, level)
table(loc::Loc, angle::Real, level, family::TableFamily)
table(loc)
table(loc, level)
table(loc, level, family; loc, level, family, ref)
table_and_chairs
table_and_chairs()
table_and_chairs(loc::Loc, angle::Real)
table_and_chairs(loc::Loc, angle::Real, level::Level)
table_and_chairs(loc::Loc, angle::Real, level::Level, family::TableChairFamily)
table_and_chairs(loc)
table_and_chairs(loc, level)
table_and_chairs(loc, level, family; loc, level, family, ref)
table_and_chairs_family
table_and_chairs_family(v::TableAndChairs)
table_and_chairs_level
table_and_chairs_level(v::TableAndChairs)
table_and_chairs_loc
table_and_chairs_loc(v::TableAndChairs)
table_chair_family
table_chair_family()
table_chair_family(Name::String)
table_chair_family(Name::String, Table_family::TableFamily)
table_chair_family(Name::String, Table_family::TableFamily, Chair_family::ChairFamily)
table_chair_family(Name::String, Table_family::TableFamily, Chair_family::ChairFamily, Chairs_top::Int64)
table_chair_family(Name::String, Table_family::TableFamily, Chair_family::ChairFamily, Chairs_top::Int64, Chairs_bottom::Int64)
table_chair_family(Name::String, Table_family::TableFamily, Chair_family::ChairFamily, Chairs_top::Int64, Chairs_bottom::Int64, Chairs_right::Int64)
table_chair_family(Name::String, Table_family::TableFamily, Chair_family::ChairFamily, Chairs_top::Int64, Chairs_bottom::Int64, Chairs_right::Int64, Chairs_left::Int64)
table_chair_family(Name::String, Table_family::TableFamily, Chair_family::ChairFamily, Chairs_top::Int64, Chairs_bottom::Int64, Chairs_right::Int64, Chairs_left::Int64, Spacing::Real; name, table_family, chair_family, chairs_top, chairs_bottom, chairs_right, chairs_left, spacing, based_on, implemented_as, data)
table_chair_family_element
table_chair_family_element(family::Family)
table_chair_family_element(family::Family, implemented_as; name, table_family, chair_family, chairs_top, chairs_bottom, chairs_right, chairs_left, spacing)
table_family
table_family()
table_family(Name::String)
table_family(Name::String, Length::Real)
table_family(Name::String, Length::Real, Width::Real)
table_family(Name::String, Length::Real, Width::Real, Height::Real)
table_family(Name::String, Length::Real, Width::Real, Height::Real, Top_thickness::Real)
table_family(Name::String, Length::Real, Width::Real, Height::Real, Top_thickness::Real, Leg_thickness::Real)
table_family(Name::String, Length::Real, Width::Real, Height::Real, Top_thickness::Real, Leg_thickness::Real, Material::Material; name, length, width, height, top_thickness, leg_thickness, material, based_on, implemented_as, data)
table_family(v::Table)
table_family_element
table_family_element(family::Family)
table_family_element(family::Family, implemented_as; name, length, width, height, top_thickness, leg_thickness, material)
table_level
table_level(v::Table)
table_loc
table_loc(v::Table)
tail
tail(x::Cons{T}) where T
text
text()
text(str)
text(str, corner)
text(str, corner, height)
text(str, corner, height, material; str, corner, height, material, ref)
text_centered
text_centered()
text_centered(str::String)
text_centered(str::String, center::Loc)
text_centered(str::String, center::Loc, height::Real)
text_corner
text_corner(v::KhepriBase.Text)
text_height
text_height(v::KhepriBase.Text)
text_material
text_material(v::KhepriBase.Text)
text_str
text_str(v::KhepriBase.Text)
thicken
thicken()
thicken(shape)
thicken(shape, thickness; shape, thickness, ref)
thicken_shape
thicken_shape(v::Thicken)
thicken_thickness
thicken_thickness(v::Thicken)
to_film
to_film(f, name)
to_render
to_render(f, name)
top_aligned_rectangular_profile
top_aligned_rectangular_profile()
top_aligned_rectangular_profile(Width::Real)
top_aligned_rectangular_profile(Width::Real, Height::Real; width, height)
torus
torus()
torus(center)
torus(center, re)
torus(center, re, ri)
torus(center, re, ri, material; center, re, ri, material, ref)
torus_center
torus_center(v::Torus)
torus_material
torus_material(v::Torus)
torus_re
torus_re(v::Torus)
torus_ri
torus_ri(v::Torus)
track_moving_target
track_moving_target(camera, targets)
track_moving_target(camera, targets, lens)
track_moving_target(camera, targets, lens, aperture)
track_still_target
track_still_target(camera_path, target)
track_still_target(camera_path, target, lens)
track_still_target(camera_path, target, lens, aperture)
transform
transform()
transform(shape)
transform(s, p::Loc)
transform(shape, xform; shape, xform, ref)
transform_shape
transform_shape(v::Transform)
transform_xform
transform_xform(v::Transform)
translate
translate(path::T, v::Vec) where T<:Union{ClosedPathSequence, OpenPathSequence, PathSet, Region}
translate(ps::Vector{<:Loc}, v::Vec)
translate(ss::Vector{<:Shape}, v::Vec)
translate(path::KhepriBase.PathOps, v::Vec)
translate(s::Circle, v::Vec)
translate(path::ClosedSplinePath, v::Vec)
translate(path::ClosedPolygonalPath, v::Vec)
translate(path::CircularPath, v::Vec)
translate(path::ArcPath, v::Vec)
translate(s::KhepriBase.Text, v::Vec)
translate(path::RectangularPath, v::Vec)
translate(path::OpenPolygonalPath, v::Vec)
translate(s::Polygon, v::Vec)
translate(s::Line, v::Vec)
translate(path::OpenSplinePath, v::Vec)
translate(path::KhepriBase.PointPath, v::Vec)
translate(sym)
translated_cs
translated_cs(cs::KhepriBase.CS, x::Real, y::Real, z::Real)
translating_current_cs
translating_current_cs(f)
translating_current_cs(f, _dx::Real)
translating_current_cs(f, _dx::Real, _dy::Real)
translating_current_cs(f, _dx::Real, _dy::Real, _dz::Real; dx, dy, dz)
triangle_area
triangle_area(a, b, c)
trig_center
trig_center(p0, p1, p2)
trig_normal
trig_normal(p0, p1, p2)
truss_analysis
truss_analysis()
truss_analysis(load::Vec)
truss_analysis(load::Vec, self_weight::Bool)
truss_analysis(load::Vec, self_weight::Bool, point_loads::Dict)
truss_analysis(load::Vec, self_weight::Bool, point_loads::Dict, backend::Backend; load, self_weight, point_loads, backend)
truss_bar
truss_bar()
truss_bar(p0)
truss_bar(p0, p1)
truss_bar(p0, p1, angle)
truss_bar(p0, p1, angle, family; p0, p1, angle, family, ref)
truss_bar_angle
truss_bar_angle(v::TrussBar)
truss_bar_data
truss_bar_data(id::Int64, node0::TrussNodeData, node1::TrussNodeData, rotation::Real, family)
truss_bar_family
truss_bar_family()
truss_bar_family(Name::String)
truss_bar_family(Name::String, Radius::Real)
truss_bar_family(Name::String, Radius::Real, Inner_radius::Real)
truss_bar_family(Name::String, Radius::Real, Inner_radius::Real, Material::Material; name, radius, inner_radius, material, based_on, implemented_as, data)
truss_bar_family(v::TrussBar)
truss_bar_family_element
truss_bar_family_element(family::Family)
truss_bar_family_element(family::Family, implemented_as; name, radius, inner_radius, material)
truss_bar_p0
truss_bar_p0(v::TrussBar)
truss_bar_p1
truss_bar_p1(v::TrussBar)
truss_bars
truss_bars(ps, qs)
truss_bars(ps, qs, family)
truss_bars_volume
truss_bars_volume()
truss_bars_volume(backend::Backend; backend)
truss_node
truss_node()
truss_node(p)
truss_node(p, family; p, family, ref)
truss_node_data
truss_node_data(id::Int64, loc::Loc, family, load::Vec)
truss_node_family
truss_node_family()
truss_node_family(Name::String)
truss_node_family(Name::String, Radius::Real)
truss_node_family(Name::String, Radius::Real, Support)
truss_node_family(Name::String, Radius::Real, Support, Material::Material; name, radius, support, material, based_on, implemented_as, data)
truss_node_family(v::TrussNode)
truss_node_family_element
truss_node_family_element(family::Family)
truss_node_family_element(family::Family, implemented_as; name, radius, support, material)
truss_node_is_supported
truss_node_is_supported(n)
truss_node_p
truss_node_p(v::TrussNode)
truss_nodes
truss_nodes(ps)
truss_nodes(ps, family)
u0
u0()
u0(cs)
unhighlight_all_refs
unhighlight_all_refs()
unhighlight_all_refs(backends::Tuple{Vararg{Backend}}; backends)
unhighlight_all_refs
unhighlight_all_refs()
unhighlight_all_refs(backends::Tuple{Vararg{Backend}}; backends)
unhighlight_shape
unhighlight_shape(s::Shape)
unhighlight_shape(s::Shape, backends::Tuple{Vararg{Backend}}; backends)
unhighlight_shapes
unhighlight_shapes()
unhighlight_shapes(ss::Vector{<:Shape})
unhighlight_shapes(ss::Vector{<:Shape}, bs)
union
union(r::Base.OneTo, s::Base.OneTo)
union(shape::Shape, shapes...)
union(shapes::Vector{<:Shape})
union(s::BitSet, sets...)
union(s::AbstractSet)
union(m::KhepriBase.Mesh, ms...)
union(A::Pkg.Versions.VersionSpec, B::Pkg.Versions.VersionSpec)
union(s, sets...)
union_mirror
union_mirror()
union_mirror(shape)
union_mirror(shape, p)
union_mirror(shape, p, n; shape, p, n, ref)
union_mirror_n
union_mirror_n(v::UnionMirror)
union_mirror_p
union_mirror_p(v::UnionMirror)
union_mirror_shape
union_mirror_shape(v::UnionMirror)
union_shape
union_shape()
union_shape(shapes; shapes, ref)
union_shape_shapes
union_shape_shapes(v::UnionShape)
unite_ref
unite_ref(b::Backend{K, T}, r0::GenericRef{K, T}, r1::UniversalRef{K, T}) where {K, T}
unite_ref(b::Backend{K, T}, r0::UniversalRef{K, T}, r1::GenericRef{K, T}) where {K, T}
unite_ref(b::Backend{K, T}, r0::UnionRef{K, T}, r1::UnionRef{K, T}) where {K, T}
unite_ref(b::Backend{K, T}, r0::EmptyRef{K, T}, r1::EmptyRef{K, T}) where {K, T}
unite_ref(b::Backend{K, T}, r0::UnionRef{K, T}, r1::EmptyRef{K, T}) where {K, T}
unite_ref(b::Backend{K, T}, r0::EmptyRef{K, T}, r1::UnionRef{K, T}) where {K, T}
unite_ref(b::Backend{K, T}, r0::GenericRef{K, T}, r1::EmptyRef{K, T}) where {K, T}
unite_ref(b::Backend{K, T}, r0::EmptyRef{K, T}, r1::GenericRef{K, T}) where {K, T}
unite_ref(b::Backend{K, T}, r0::UnionRef{K, T}, r1::GenericRef{K, T}) where {K, T}
unite_ref(b::Backend{K, T}, r0::GenericRef{K, T}, r1::UnionRef{K, T}) where {K, T}
unite_ref(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64}, r0::NativeRef{KhepriAutoCAD.ACADKey, Int64}, r1::NativeRef{KhepriAutoCAD.ACADKey, Int64})
unite_ref(b::Backend{K, T}) where {K, T}
unitized
unitized(v::Vec)
universal_shape
universal_shape(; ref)
unknown
unknown()
unknown(baseref; baseref, ref)
unknown_baseref
unknown_baseref(v::Unknown)
unregister_for_changes
unregister_for_changes(shapes::Vector{<:Shape})
unregister_shape_for_changes
unregister_shape_for_changes(s::Shape, s::Shape)
unregister_shape_for_changes(s::Shape, s::Shape, b::Backend)
upper_level
upper_level()
upper_level(lvl)
upper_level(lvl, height)
used_materials
used_materials(b::IOBufferBackend)
used_materials(s::KhepriBase.BIMShape)
used_materials(s::Shape)
used_materials(f::RoofFamily)
used_materials(f::WallFamily)
used_materials(f::TableFamily)
used_materials(f::ChairFamily)
used_materials(f::WindowFamily)
used_materials(f::CurtainWallFamily)
used_materials(f::SlabFamily)
used_materials(f::BeamFamily)
used_materials(f::PanelFamily)
used_materials(f::CurtainWallFrameFamily)
used_materials(f::ColumnFamily)
used_materials(f::TableChairFamily)
used_materials(f::DoorFamily)
uvx
uvx()
uvx(cs)
uvxy
uvxy()
uvxy(cs)
uvxyz
uvxyz()
uvxyz(cs)
uvxz
uvxz()
uvxz(cs)
uvy
uvy()
uvy(cs)
uvyz
uvyz()
uvyz(cs)
uvz
uvz()
uvz(cs)
ux
ux()
ux(cs)
uxy
uxy()
uxy(cs)
uxyz
uxyz()
uxyz(cs)
uxz
uxz()
uxz(cs)
uy
uy()
uy(cs)
uyz
uyz()
uyz(cs)
uz
uz()
uz(cs)
vcyl
vcyl(rho::Real, phi::Real, z::Real)
vcyl(rho::Real, phi::Real, z::Real, cs::KhepriBase.CS)
vertices_center
vertices_center(pts)
vertices_normal
vertices_normal(ps)
view_angles
view_angles()
view_angles(lens)
view_angles(lens, width)
view_angles(lens, width, height)
view_truss_deformation
view_truss_deformation()
view_truss_deformation(results)
view_truss_deformation(results, visualizer::Backend; factor)
void_ref
void_ref(b::SocketBackend{KhepriAutoCAD.ACADKey, Int64})
void_ref(b::Backend)
vpol
vpol(rho::Real, phi::Real)
vpol(rho::Real, phi::Real, cs::KhepriBase.CS)
vsph
vsph(rho::Real, phi::Real, psi::Real)
vsph(rho::Real, phi::Real, psi::Real, cs::KhepriBase.CS)
vx
vx()
vx(x::Real)
vx(x::Real, cs)
vxy
vxy()
vxy(x::Real)
vxy(x::Real, y::Real)
vxy(x::Real, y::Real, cs)
vxyz
vxyz(x::Real, y::Real, z::Real)
vxyz(x::Real, y::Real, z::Real, cs::KhepriBase.CS)
vxyz(s::StaticArraysCore.SVector{4, Float64}, cs::KhepriBase.CS)
vxz
vxz()
vxz(x::Real)
vxz(x::Real, z::Real)
vxz(x::Real, z::Real, cs)
vy
vy()
vy(y::Real)
vy(y::Real, cs)
vyz
vyz()
vyz(y::Real)
vyz(y::Real, z::Real)
vyz(y::Real, z::Real, cs)
vz
vz()
vz(z::Real)
vz(z::Real, cs)
waiting_for_changes
waiting_for_changes(s::Shape)
waiting_for_changes(s::Shape, b::Backend)
waiting_for_changes(shapes::Vector{<:Shape})
walkthrough
walkthrough(path, camera_spread)
walkthrough(path, camera_spread, lens)
walkthrough(path, camera_spread, lens, aperture)
wall
wall()
wall(path)
wall(path, bottom_level)
wall(path, bottom_level, top_level)
wall(path, bottom_level, top_level, family)
wall(path, bottom_level, top_level, family, offset)
wall(path, bottom_level, top_level, family, offset, doors)
wall(path, bottom_level, top_level, family, offset, doors, windows; path, bottom_level, top_level, family, offset, doors, windows, ref)
wall_bottom_level
wall_bottom_level(v::Wall)
wall_doors
wall_doors(v::Wall)
wall_family
wall_family()
wall_family(Name::String)
wall_family(Name::String, Thickness::Real)
wall_family(Name::String, Thickness::Real, Left_coating_thickness::Real)
wall_family(Name::String, Thickness::Real, Left_coating_thickness::Real, Right_coating_thickness::Real)
wall_family(Name::String, Thickness::Real, Left_coating_thickness::Real, Right_coating_thickness::Real, Right_material::Material)
wall_family(Name::String, Thickness::Real, Left_coating_thickness::Real, Right_coating_thickness::Real, Right_material::Material, Left_material::Material)
wall_family(Name::String, Thickness::Real, Left_coating_thickness::Real, Right_coating_thickness::Real, Right_material::Material, Left_material::Material, Side_material::Material; name, thickness, left_coating_thickness, right_coating_thickness, right_material, left_material, side_material, based_on, implemented_as, data)
wall_family(v::Wall)
wall_family_element
wall_family_element(family::Family)
wall_family_element(family::Family, implemented_as; name, thickness, left_coating_thickness, right_coating_thickness, right_material, left_material, side_material)
wall_offset
wall_offset(v::Wall)
wall_path
wall_path(b::Backend, path::OpenPolygonalPath, height, l_thickness, r_thickness)
wall_path(b::Backend, path::Path, height, l_thickness, r_thickness)
wall_path(v::Wall)
wall_top_level
wall_top_level(v::Wall)
wall_windows
wall_windows(v::Wall)
window
window()
window(wall)
window(wall, loc)
window(wall, loc, flip_x)
window(wall, loc, flip_x, flip_y)
window(wall, loc, flip_x, flip_y, family; wall, loc, flip_x, flip_y, family, ref)
window_family
window_family()
window_family(Name::String)
window_family(Name::String, Width::Real)
window_family(Name::String, Width::Real, Height::Real)
window_family(Name::String, Width::Real, Height::Real, Thickness::Real)
window_family(Name::String, Width::Real, Height::Real, Thickness::Real, Right_material::Material)
window_family(Name::String, Width::Real, Height::Real, Thickness::Real, Right_material::Material, Left_material::Material)
window_family(Name::String, Width::Real, Height::Real, Thickness::Real, Right_material::Material, Left_material::Material, Side_material::Material; name, width, height, thickness, right_material, left_material, side_material, based_on, implemented_as, data)
window_family(v::Window)
window_family_element
window_family_element(family::Family)
window_family_element(family::Family, implemented_as; name, width, height, thickness, right_material, left_material, side_material)
window_flip_x
window_flip_x(v::Window)
window_flip_y
window_flip_y(v::Window)
window_loc
window_loc(v::Window)
window_wall
window_wall(v::Window)
with
with(f, p, newvalue)
with(f, p, newvalue, others...)
with_beam_family
with_beam_family(f::Function; family, name, profile, material)
with_chair_family
with_chair_family(f::Function; family, name, length, width, height, seat_height, thickness, material)
with_column_family
with_column_family(f::Function; family, name, profile, material)
with_curtain_wall_family
with_curtain_wall_family(f::Function; family, name, max_panel_dx, max_panel_dy, panel, boundary_frame, mullion_frame, transom_frame)
with_curtain_wall_frame_family
with_curtain_wall_frame_family(f::Function; family, name, width, depth, depth_offset, right_material, left_material, side_material)
with_door_family
with_door_family(f::Function; family, name, width, height, thickness, right_material, left_material, side_material)
with_material_as_layer
with_material_as_layer(f::Function, b::Backend, m::Material)
with_panel_family
with_panel_family(f::Function; family, name, thickness, right_material, left_material, side_material)
with_roof_family
with_roof_family(f::Function; family, name, thickness, coating_thickness, bottom_material, top_material, side_material)
with_shape_dependency
with_shape_dependency(f, ss)
with_slab_family
with_slab_family(f::Function; family, name, thickness, coating_thickness, bottom_material, top_material, side_material)
with_table_chair_family
with_table_chair_family(f::Function; family, name, table_family, chair_family, chairs_top, chairs_bottom, chairs_right, chairs_left, spacing)
with_table_family
with_table_family(f::Function; family, name, length, width, height, top_thickness, leg_thickness, material)
with_transaction
with_transaction(fn)
with_truss_bar_family
with_truss_bar_family(f::Function; family, name, radius, inner_radius, material)
with_truss_node_family
with_truss_node_family(f::Function; family, name, radius, support, material)
with_wall
with_wall(f, args...)
with_wall_family
with_wall_family(f::Function; family, name, thickness, left_coating_thickness, right_coating_thickness, right_material, left_material, side_material)
with_window_family
with_window_family(f::Function; family, name, width, height, thickness, right_material, left_material, side_material)
write_obj
write_obj(io::IO, ptss::AbstractMatrix{<:Loc}, closed_u, closed_v, smooth_u, smooth_v, interpolator)
x
x()
x(x::Real)
x(x::Real, cs)
xy
xy()
xy(x::Real)
xy(x::Real, y::Real)
xy(x::Real, y::Real, cs)
xyz
xyz(x::Real, y::Real, z::Real)
xyz(x::Real, y::Real, z::Real, cs::KhepriBase.CS)
xyz(s::StaticArraysCore.SVector{4, Float64}, cs::KhepriBase.CS)
xz
xz()
xz(x::Real)
xz(x::Real, z::Real)
xz(x::Real, z::Real, cs)
y
y()
y(y::Real)
y(y::Real, cs)
yz
yz()
yz(y::Real)
yz(y::Real, z::Real)
yz(y::Real, z::Real, cs)
z
z()
z(z::Real)
z(z::Real, cs)
zoom_extents
zoom_extents()
zoom_extents(backends::Tuple{Vararg{Backend}}; backends)