Programmable Graphics Pipeline (part 2)
26 março 2015, 13:30 • Carlos António Roque Martinho
Architecture for a modern OpenGL graphics engine with GLSL programmable shaders. Vertex and Fragment Shader Programs.
26 março 2015, 13:30 • Carlos António Roque Martinho
Architecture for a modern OpenGL graphics engine with GLSL programmable shaders. Vertex and Fragment Shader Programs.