Sumários
Acceleration Data Structures for Ray-Tracing on GPU
29 maio 2018, 15:30 • Joao Antonio Madeiras Pereira
Acceleration Data Structures for Ray-Tracing on GPU
Ray Classification
Ray hierarchies
Light Transport simulation for Production rendering
29 maio 2018, 14:00 • Joao Antonio Madeiras Pereira
Monte Carlo-based algorithms
Caustics and caustics reflection problem
Photon mapping
Vertex Connection and Merging (VCM) algorithm