Design de Jogos
pt
en
Página Inicial
Grupos
Avaliação
Bibliografia
Horário
Métodos de Avaliação
Objectivos
Planeamento
Programa
Turnos
Anúncios
Sumários
Pré-requisitos
Componente Laboratorial
Componente de Programação e Computação
Competências Transversais
Princípios Éticos
Notas
Resultado dos QUC
Lectures
1 Introduction
2 Game design and creativity
3 Characterizing a game
4 Defining the experience
5-6 Importance of Prototyping
7 Design Documents
8 Understanding the Player
9 Game Economy and Balancing
10 Game Development and Business Models
11 Play and Gameplay
12 Dramatic Elements
13 Level Design
14 Emergence and Progression
Labs
Vassal Engine resources
Hex variant resources
Boardgames for analysis
Idea for Expansion
Tuesday Morning
Thursday
Office Hours
Temporary Grades
Época Especial