Date & location
All the presentations will be held in Taguspark 1.38 at January 24th morning.



Schedule
Time                 Group          Title
09h00-09h15      12     Storytelling Robots
09h15-09h30      10     Effect of Social Awareness in Questionnaire
09h30-09h45      8       Teaching Guitar with Robotics
09h45-10h00      3       Tell Me a Story NAO: The Influence of Robots in Storytelling
10h00-10h15      7       Social Robotics Games: Measuring Perceived Competence and Warmth in a Sueca Game
10h15-10h30      6       Gaston - Your Healthy Robot Advisor
10h30-11h00     COFFEE BREAK
11h00-11h15      5       Body Movement to Increase Cleaning Behaviour: A Robotic Trash Can Study
11h15-11h30      4       Studying Trust with a Robot for Carrying Personal Belongings
11h30-11h45      1       Are you willing to help Vizzy if it shakes your hand?
11h45-12h00      9       Robot Failures and the Effects of Humor on HRI
12h00-12h15      2       Impact of Colored Lights in HRI
12h15-12h30      13     A Collaborative Action between Baxter and Blindfolded People: Assembling the Tangram



Papers

Title: Storytelling Robots
Authors: Fábio Almeida, Oskari Paivinen, Judit Szekulesz
Abstract:
This paper is a result of a user study executed as part of the "Social Robots and Human-Robot Interaction" course in Instituto Superior Técnico, in Lisbon. The paper focuses on finding out how personalities affect human-robot interaction in a story environment. The result set we gathered is rather small so the study works as pilot study introducing handful of statistical analysis and their result but also faults encountered. The initial hypothesis is that users will make decisions based on the personalities shown by the robots that best mirror their own. The results show that the choices of a user are dependent on the personality of the robots. 


Title: Effect of Social Awareness in Questionnaire
Authors: João Martins, Leonor Silva
Abstract:
Short interactions between humans and robots will become more commonplace as they start to be more present in our everyday lives, especially in the service industry. In an age where personal information is extremely valuable and synergetic with itself to understand people, it is relevant to explore how will humans share information with robotics in short, directed interactions. In this report we describe our motivation, methods, data gathered, and conclusions regarding the impact that the perception of empathy and social awareness in a robot has on the information shared by humans. We created two simple scenarios with generic questions being asked about a set of images, and observed how the perception of empathy in the robot influenced the response. Our experiment indicates that people respond more positively, and share more personal information when confronted with a robot that demonstrates social awareness.


Title: Teaching Guitar with Robotics
Authors: Francisco Duarte, Diogo Pinheiro
Abstract:
When trying to learn how to play the guitar, there is two ways of doing so: either hire a teacher or learn it yourself with the help of the internet. But what if there was another way? A personal teacher, ready to teach you a new music when you want to, no schedule, no compromise. That is our objective with the creation of a robot capable of teaching how to play the guitar. A robot that, whenever you feel like it, will be available to reliably teach you the music that you want to learn. But how effective would these robots be? Would it be easier to learn from such a robot than learning alone? Will people prefer it?


Title: Tell Me a Story NAO: The Influence of Robots in Storytelling
Authors: Helena Cruz, João Santos, Catarina Viegas
Abstract:
This document details a study conducted with a group of children with the objective of determining if a robot would impact positively how attentive the children were when being told a story. To do this study, two tests were done: a group of children was told a story by a robot while watching illustrations of a story while another group was subject only to the illustrations and the story being told by a computer. The hypothesis of the study is that the children are more attentive when a robot is telling them a story. To conduct this study, the story "A que sabe a Lua?" was chosen and was told by the NAO robot. Afterwards, the children would answer a set of questions to assess the details of the story they had retained. The results were not ideal since the number of available study subjects was very reduced, leading to results with no statistical relevance. However, even with these results, the results of the test with the robot were slightly better than those of the test without the robot.


Title: Social Robotics Games: Measuring Perceived Competence and Warmth in a Sueca Game
Authors: André Guerreiro, João Pinheiro, Pedro Souto
Abstract:
Psychology has consistent proofs that mankind is biased. Without further knowledge, Humans tend to stereotype others without knowing if their believes are accurate. Nonetheless, most studies were done within a human-human interaction. Robotics, therefore, is a new piece in this Research Area. The growing number of Robots present in our daily lives brings us enormous challenges. Some of them are regarding if Humans perceive robots with the same type of biased perception that it is found in Humans. Our main objective was to test how different levels of warmth can deceive game players at perceiving competence. The present study aims to describe the steps and procedures conducted in the Sueca Game Experiment. It was conducted a 2-by-2 game where 2 robots played with humans, whereas one of the robots was better at playing the game while both shared the same type of behavior. The experiment was done as part of the Social Robots and Human-Robot Interaction Course in coordination with prior studies in the same environment.


Title: Gaston - Your Healthy Robot Advisor
Authors: Daniel Fermoselle, João Marçal, Tiago Rodrigues
Abstract:
With the advancements in the field of robotics in recent years, robots are becoming more common and are starting to get integrated into society. However, there are still few cases of social robots being deployed into public environments. There is also a lack of studies where robots influence people regarding their diet. With this paper, we developed a robot that advises people to eat healthier regarding vending machine items. Once a person approaches a vending machine our robot controlled by a Wizard of Oz (WoZ) interface advises her to buy a healthier item instead of an unhealthy one and then depending on the item it gives proper feedback. We deployed our robot in a public environment and performed a study to know whether the robot had or not an impact on the choices people made. The results show that the robot will not influence much those choices.


Title: Body Movement to Increase Cleaning Behaviour: A Robotic Trash Can Study
Authors: Nuno Faria, Paulo Ritto, João Miguens
Abstract:
In this experiment, a robotic trash can was used to analyse its effect on people’s trash collecting behaviour. In a Wiz- ard of Oz approach, two scenarios were prepared in order to test our hypothesis, the first one, where the robot was motionless in the centre of the scenario, and the second one, where the robot was moving around the scenario and inter- acting with the experience participants. A questionnaire was used to measure, in a simple scale, the purpose of the robot, the motivation for collecting trash of a person and also the efficiency of this method of collecting trash versus the tradi- tional one. Besides the data collected by the questionnaires we also used data from the video analysis performed during this study. This experiment showed that people’s recycling rate increased by the presence and interaction of the robot.


Title: Studying Trust with a Robot for Carrying Personal Belongings
Authors: Ricardo Pires, António Tavares, Daniel Caramujo
Abstract:
This report is based on a work made for the Social Robots and Human-Robot Interaction (RSIPR)’s course. In this course we were proposed to make a robot, from the steps of brainstorming, prototyping, building, and finally testing with humans. The purpose was to study the interaction of the robot with the human, measuring the degree of trust while performing it. In our case, the robotic suitcase, the main purpose was to study how much the human user trusted the robot in two different conditions: a robot with and without a cover on a box mounted on top of it, both tested in the same scenario. In this report, we will talk about the steps we took in order to achieve a successful study, present our experimental results and analyzes and discuss them, detailing possible improvements for future studies on the same field.


Title: Are you willing to help Vizzy if it shakes your hand?
Authors: João Catarino, Pedro Ribeiro, João Avelino
Abstract:
Handshakes are a very popular gesture in western culture, and are considered a warm and polite way for one to introduce himself. As such, it is interesting to study the e ect it has when a robot uses a handshake to introduce itself to a person. We conducted a study with 32 people, using the robot Vizzy, in which we contemplate two scenarios: one where Vizzy introduces itself to a person using a handshake and another where it does not. The study aims to compare the perceptions people had of the robot in both cases and how sympathetic they were towards the robot if it faced a problem it could not solve on its own.


Title: Robot Failures and the Effects of Humor on HRI
Authors: Vasco Fernandes, José Matos
Abstract:
As time goes by and technology advances, the reality of everyday human-robot interactions comes closer and closer. People of different cultures, ages, genders, and all the character- istics that distinguishes us from one another, will interact with robots, from the smallest to biggest of tasks. Some of these tasks will be social ones, and with these comes a bigger necessity for trust, whether it is creating it or maintaining it, just like in human-human interaction. By experience weve all become close to someone by using humor as a tool for connecting. After all, how can you not like someone or something that makes you laugh? Our study centered around dealing with failures and the lack of trust they create with the usage of humor, to justify and comeback from an error. Having a moment of laughter can mitigate social awkwardness between humans, so it should be possible to do the same with robots.


Title: Impact of Colored Lights in HRI
Authors: Afonso Faria, Emilia Brzozowska, João Almeida
Abstract:
In this study, a non-anthropomorphic robot was used to understand if lights could help a basic robot convey the intention of having its movements mimicked. For this purpose a Wizard of Oz experiment, composed by two similar tests, was conducted. In each test the robot repeated a patterned movement on a table with the intention of getting the participant to mimic it. The only difference between both tests consisted in the use, or not, of colored lights to communicate. After the experiment a questionnaire was used, not only to measure if the usage of lights helped the communication between the robot and the human, but also to measure the Godspeed’s characteristics like Anthropomorphism, animacy and likability. The results showed that it is not possible to conclude whether the use of lights influences the behavior of the participants in the exercise.


Title: A Collaborative Action between Baxter and Blindfolded People: Assembling the Tangram
Authors: Mayara Bonani, Michal Ostapowicz
Abstract:
This work explores the collaborative interaction between a robot and a blindfolded person. The goal is to provide an assistive robot to help in assembling a tangram. The robot helps to accomplish two tasks during the experiment: location of parts and correct positioning inside a box. The manipulating arms of the robot serves as a guide for the person who is going to complete the assembly task. Also, voice commands represent complementation to the robot arms’ activity, allowing greater understanding of the scenario and its actions. Thus, we have been able to explore the social aspects of interaction, as well as the preferences of the actions to be taken in this type of collaboration. Such a study will be the basis for a further study with blind or low vision people.



Instructions
Each group will have 12 minutes for the presentation and 3 minutes for questions. From your 12 minutes slot, save time to display your video/demo. You bring your laptops and suitable cables/adapters to connect it to the projector (VGA or HDMI). The idea of sharing all the papers is for you to read them and make questions at the end of each presentation.