Sumários
Realtime Shadows II
8 junho 2009, 11:00 • Carlos António Roque Martinho
Shadow textures. Shadow mapping. Shadow optimization. Realtime shadows in Ogre 3D: stencil shadows, texture-based shadows, modulative shadows, additive light masking.
Realtime Shadows I
8 junho 2009, 09:30 • Carlos António Roque Martinho
Importance of shadows. hard, soft, and multiple shadows. Planar shadows: projection shadow and soft shadows. Shadow volumes: z-pass and z-fail.
Project beta prototypes
4 junho 2009, 15:00 • Carlos António Roque Martinho
Presentation and discussion of beta prototypes by student groups.