Bibliografia

Principal

  • Artificial Intelligence for Games, 2nd edition: Ian Millington and John Funge 2009 Elsevier

Secundária

  • AI Game Programming Wisdom: Edt. Steve Rabin 2002 Charles River Media
  • AI Game Programming Wisdom 2 : Edt. Steve Rabin 2003 Cengage Learning
  • AI Game Programming Wisdom 3: Edt. Steve Rabin 2006 Cengage Learning
  • AI Game Programming Wisdom 4: Edt. Steve Rabin 2008 Charles River Media
  • Game AI Pro: Collected Wisdom of Game AI Professionals: Steven Rabin (Editor) 2013 A K Peters/CRC Press
  • Game AI Pro 2: Collected Wisdom of Game AI Professionals: Steve Rabin (Editor) 2015 A K Peters/CRC Press
  • Game AI Pro 3: Collected Wisdom of Game AI Professionals: Steve Rabin (Editor) 2017 A K Peters/CRC Press