Bibliografia
Principal
- Artificial Intelligence for Games, 2nd edition:
Ian Millington and John Funge
2009
Elsevier
Secundária
- AI Game Programming Wisdom:
Edt. Steve Rabin
2002
Charles River Media
- AI Game Programming Wisdom 2 :
Edt. Steve Rabin
2003
Cengage Learning
- AI Game Programming Wisdom 3:
Edt. Steve Rabin
2006
Cengage Learning
- AI Game Programming Wisdom 4:
Edt. Steve Rabin
2008
Charles River Media
- Game AI Pro: Collected Wisdom of Game AI Professionals:
Steven Rabin (Editor)
2013
A K Peters/CRC Press
- Game AI Pro 2: Collected Wisdom of Game AI Professionals:
Steve Rabin (Editor)
2015
A K Peters/CRC Press
- Game AI Pro 3: Collected Wisdom of Game AI Professionals:
Steve Rabin (Editor)
2017
A K Peters/CRC Press