Studios

This course will run under a studio-based learning approach rather than a standard lecture approach. The point of using studio-based learning is to mirror professional practice.


For those of you that are new to studio learning, here are a few characteristics worth highlighting:

  • There are very few lectures;
  • Lectures are usually short and take place as needed to support students' work;
  • Students work in groups to learn;
  • Activities emphasize collaborative learning;
  • Faculty get students projects and are "used" as resources;
  • Responsibility for learning is placed on the students;
  • Students learn skills by doing it rather than reading about it;
  • Studios work best in 2-3 hour blocks;
  • Faculty act as learning guides, not authorities.

Critiques (a.k.a Crits.)

Throughout the semester you will have the opportunity to present your work to your peers (classmates), experts, and faculty. These moments are called critiques (or crits). The goal of each crit is to discuss your work and improve it! It is a unique opportunity where you have a group of people willing to give you their time to analyze your work and give you constructive feedback. 

You need to embrace crits as a privilege. Leverage these moments to take your project to the next level by discussing design decisions, ideas, prototypes, etc.; thus, it is important that you prepare for each crit. and lead the discussion (i.e. define what questions you want to discuss).


Schedule

 #Week Activities Resources 
 1 Sep 27  - Define teams & assign persona
 - Research DeFi
 - Problem statements
 - Ideation
 - Prototyping
 Slides #1
 2 Oct 4 - Present design concepts & low-fidelity prototype
 - Formative user testing
 Slides #2
 3 Oct 11 - How to do a critique
 - Crit. projects
 - Formative user testing
 Slides #3
 4 Oct 18 - Project presentation 
 5 Oct 25 - Discuss project declaration
 - Plan co-design session
 Slides #5
 6 Nov 1 - Share findings
 - Critique prototype
 
 7 Nov 9 - Project presentation