Computação Gráfica para Jogos
pt
en
Horário
Página Inicial
Grupos
Avaliação
Bibliografia
Horário
Métodos de Avaliação
Objectivos
Planeamento
Programa
Turnos
Anúncios
Sumários
Pré-requisitos
Componente Laboratorial
Componente de Programação e Computação
Competências Transversais
Princípios Éticos
Notas
Lectures
1 Introduction
2 Math for Computer Graphics
3 Quaternions
4 Rendering Pipeline
5 Viewing Pipeline
6 Geometry Management
7 GLSL Programming
8 Cel Shading and Phong Lighting
9 Texturing and Sampling
10 Procedural Textures and Perlin Noise
11 Environment Mapping, Reflections, Refractions and Fresnel Factor
12 Render Target Textures, Normal and Displacement Mapping
13 Ambient Occlusion and Physically Based Rendering
Labs
Assignment 1: GLM (Team project checkpoint 1)
Assignment 2: 2D Tangram (Team project checkpoint 2)
Assignment 3: 3D Tangram (Team project checkpoint 3)
Assignment 4: Project Proposal (Individual project checkpoint 1)
Assignment 5: Shader Project (Individual project checkpoint 2)
Visual Studio Project Setup (GLM)
Visual Studio Project Setup (OpenGL)
Visual Studio Project Setup (Assimp)
Office hours
Temporary Grades