Sumários
28 janeiro 2022, 09:30
•
Joao Antonio Madeiras Pereira
Mini-test 2
21 janeiro 2022, 09:30
•
Joao Antonio Madeiras Pereira
Bump effect with normal mapping.
Tangent space. Vertex tangent calculation.
Environmental mapping and Skybox. Cubemap in OpenGL
Demo code analysis.
14 janeiro 2022, 14:00
•
Anderson Maciel
All 16 groups presented their works. Every student was questioned about the project's development.
Current status was graded according to:
1 – Graphic modelling [2.5 points]
2 – Cameras [2.5 points]
3 - Game elements’ movement [3 points]
4 - Lighting of the scene [5.5 points]
a. Directional light [1 point]
b. Six point lights [2.5 points]
c. Spot lights [2 points]
5 – Collision detection [2.5 points]
6 – Texture mapping [2 points]
7 – Transparency [1 point]
8 – Fog effect [1 point]
14 janeiro 2022, 11:30
•
Anderson Maciel
All 16 groups presented their works. Every student was questioned about the project's development.
Current status was graded according to:
1 – Graphic modelling [2.5 points]
2 – Cameras [2.5 points]
3 - Game elements’ movement [3 points]
4 - Lighting of the scene [5.5 points]
a. Directional light [1 point]
b. Six point lights [2.5 points]
c. Spot lights [2 points]
5 – Collision detection [2.5 points]
6 – Texture mapping [2 points]
7 – Transparency [1 point]
8 – Fog effect [1 point]
14 janeiro 2022, 09:30
•
Joao Antonio Madeiras Pereira
Billboarding:
- matrix reset technique (alignment with view direction)
- true cylindrical (alignment with camera position)
2D Lens Flare
- demo code analysis
Particle System-
- demo code analysis