Sumários

Mini-test 2

28 janeiro 2022, 09:30 Joao Antonio Madeiras Pereira

Mini-test 2


Advanced Texturing (aula online)

21 janeiro 2022, 09:30 Joao Antonio Madeiras Pereira

Bump effect with normal mapping.

Tangent space.  Vertex tangent calculation.
Environmental mapping and Skybox. Cubemap in OpenGL
Demo code analysis.


Presentation of Assignment 1 by all students

14 janeiro 2022, 14:00 Anderson Maciel

All 16 groups presented their works. Every student was questioned about the project's development.

Current status was graded according to:
1 – Graphic modelling [2.5 points]
2 – Cameras [2.5 points]
3 - Game elements’ movement [3 points]
4 - Lighting of the scene [5.5 points]
    a. Directional light [1 point]
    b. Six point lights [2.5 points]
    c. Spot lights [2 points]
5 – Collision detection [2.5 points]
6 – Texture mapping [2 points]
7 – Transparency [1 point]
8 – Fog effect [1 point]


Presentation of Assignment 1 by all students

14 janeiro 2022, 11:30 Anderson Maciel

All 16 groups presented their works. Every student was questioned about the project's development.

Current status was graded according to:
1 – Graphic modelling [2.5 points]
2 – Cameras [2.5 points]
3 - Game elements’ movement [3 points]
4 - Lighting of the scene [5.5 points]
    a. Directional light [1 point]
    b. Six point lights [2.5 points]
    c. Spot lights [2 points]
5 – Collision detection [2.5 points]
6 – Texture mapping [2 points]
7 – Transparency [1 point]
8 – Fog effect [1 point]


Special effects (cont.) (aula online)

14 janeiro 2022, 09:30 Joao Antonio Madeiras Pereira

Billboarding:

- matrix reset technique (alignment with view direction)
- true cylindrical (alignment with camera position)
2D Lens Flare
- demo code analysis
Particle System-
- demo code analysis