Bibliografia

Principal

  • “Game Engine Architecture” (3rd edition): Jason Gregory 2018 A K Peters / CRC Press
  • Real-Time Rendering (4th edition): Tomas Akenine-Möller, Eric Haines, Naty Hoffman 2018 A K Peters/CRC Press
  • OpenGL Programming Guide (9th edition): John Kessenich, Graham Sellers, Dave Shreiner 2016 Addison-Wesley Professional
  • Programming: Principles and Practice using C++ (2nd edition): Bjarne Stroustrup 2014 Addison-Wesley Professional

Secundária

Não foi definida bibliografia secundária