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Legendary game designer - Warren Spector

7 Maio 2014, 11:44 - Maria Lucília Gonçalves Abreu

Warren Spector is a role-playing game designer and a video game designer. He is known for having worked to merge elements of role-playing video games and first-person shooters. He is best known for the cyberpunk video games System Shock, Deus Ex and Thief. Since leaving Disney Interactive in April, 2013, where he designed Epic Mickey, Warren Spector has been working with the University of Texas at Austin to build a new game development program – the Denius-Sams Gaming Academy.
More information about Warren Spector: http://en.wikipedia.org/wiki/Warren_Spector
More information about the Demius Sams gaming academy:  http://moody.utexas.edu/gaming-academy

Tuesday,  13/5 (FCT/UNL), 14h30 - Talk in room 2B, Ed. VII
VIDEO GAMES: BECOMING THE MEDIUM OF THE 21st CENTURY
If movies and radio were "the media of the 20th century," it’s defensible to say video games are the first new, dominant medium of the 21st. This talk will make that argument. It will begin by covering some of the history of video games, as reflected in the life and career of Warren Spector, a 30-year games industry veteran. In addition, the talk will include an overview of where we are today, as a creative endeavor, as a business and as a cultural force. It will conclude with a discussion of what makes games unique among media and what that says about the future of video games.
16h - Meeting with students
Warren Spector is available to meet with students and discuss projects.

Wednesday, 14/5 (IST - Tagus), 11h - Talk in room A3
STARTING POINTS FOR DEVELOPMENT
There are as many ways to conceptualize a video game design as there are developers to make games - as many ways, in fact, as there are games to be made. This talk will cover the conceptualization process used by Warren Spector, 30-year games industry veteran, as an example of just one way to approach video game creation. Attendees will learn how genre, character, mechanics and other factors - even frustration - can be used as creative triggers and starting points for game development, with applicability to other forms of software, as well.
14h  - Meeting with students
Warren Spector is available to meet with students and discuss projects.